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UE crashes if only one of the collision boxes (blue or orange) has a selected camera (1 or 2), the other has none / is unselected
Expected Behavior
I can use only of the collision boxes as a camera trigger, the other is not active
Current Behavior
UE 5.1.1 crashes
Possible Solution
add the same camera actor to the other collision box
Steps to Reproduce
create a Fixed Camera and a Fixed Camera Trigger actor
select the Fixed Camera Trigger actor
in the Details panel -> Fixed Camera Trigger Settings:
select FixedCamera for Camera 1 (Orange Trigger)
select None for Camera 2 (Blue Trigger)
place the Fixed Camera Trigger actor in front of you
PIE
go straight through the Fixed Camera Trigger actor
it should crash
if Camera 1 = None, Camera 2 = FixedCamera then it's vice versa
(the orange collision box will creating the crash if you come from the other side)
Context (Environment)
installed via Epic Games Launcher app
Unreal Engine 5.1.1
no other plugins are active
Windows 11 Pro (22H2)
Detailed Description
This is my first GitHub issue ticket. I hope everything is understandable.
I've only been using the plugin for a short time and would like to familiarize myself with the different functions.
Therefore, I'm still experimenting and testing how stable the plugin can be used to possibly use it more often.
Unfortunately, UE often crashes as a result.
This isn't the only bug I've noticed (modifying splines for the Fixed Camera Path actor can be dangerous)
I find the plugin great so far and would like to continue using it. That's why I'm reporting this unexpected behavior.
Thanks for your great work!
Possible Implementation
fix the unexspected behavior (if this is a bug) or
add a comment in the FIXED CAMERA TRIGGER section of the manual about the current behavior
"...you must assign a camera to be activated depending on the last box collider
with which the character has finished its overlapping." is maybe not clear enough (if this behavior is meant by it)
Pictures
The text was updated successfully, but these errors were encountered:
Expected Behavior
Current Behavior
Possible Solution
Steps to Reproduce
(the orange collision box will creating the crash if you come from the other side)
Context (Environment)
Detailed Description
Possible Implementation
with which the character has finished its overlapping." is maybe not clear enough (if this behavior is meant by it)
Pictures
The text was updated successfully, but these errors were encountered: