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#Changelog
## [3.1] - 2018-11-12
### Added
- Changelog
- Rydigiers "Fire For Effect" artillery system
- CBA settings support for "Fire For Effect" artillery system
- Parameter for forcing speedMode "FULL"
- Descriptive header for all Vcom functions
- VCOM is now licensed under the ArmA Public License - Share Alike
- Zeus to mission.sqm
### Changed
- Vcom will not give flanking orders to AI with a commander
- Suppressors are now dynamically checked
- Mines are now handled differently (Placed mines are added to an array)
- AI will no longer ragdoll when prone, will instead perform animations
- AI will not ragdoll when within a certain distance of a player
- VCom functions have been moved to Vcom\Functions\VCM_Functions
- Hold waypoints now define what building to garrison
- AI will not generate flanking waypoints targetting unknown units
### Deprecated
- VCom artillery (Replaced by "Fire For Effect")
### Removed
### Fixed
- VCM_SKILLCHANGE had no effect
- AI taking control when player incapacitated
- AI attempting to flank aircraft
- Building clearing behaviour did not check distance to target
- Civilians being affected by VCOM
- VCM_SIDEENABLED had no effect
- VCM_ARTYENABLE had no effect
### Security
- Whitelisted remote execution for VCOM
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