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It wasn't a typo (it makes no sense)
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src/game/server/gamemodes/Bomb.cpp

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@@ -586,7 +586,7 @@ void CGameControllerBomb::ExplodeBomb(int ClientId)
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if(distance(pPlayer->m_ViewPos, GameServer()->m_apPlayers[ClientId]->m_ViewPos) <= 96)
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{
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pPlayer->KillCharacter();
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GameServer()->m_apPlayers[ClientId]->KillCharacter();
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EliminatePlayer(pPlayer->GetCid(), true);
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m_aPlayers[ClientId].m_CollateralKills++;
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}

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