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feat: add windows support, issues #381
1.Complete WiFi scanning function and stram function in Windows 2. Add Windows connection to specified WiFi feature(wifi_iot) 3. add windows platform support 4. change WiFiAccessPoint.fromMap private to public(may wrong, if so,please help me)
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packages/wifi_iot/example/.metadata

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# This file should be version controlled and should not be manually edited.
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version:
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revision: d6d874474b21b512aac03f1dcd0d3b88835cdcdd
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channel: dev
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revision: "35c388afb57ef061d06a39b537336c87e0e3d1b1"
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channel: "stable"
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project_type: app
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# Tracks metadata for the flutter migrate command
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migration:
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platforms:
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- platform: root
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create_revision: 35c388afb57ef061d06a39b537336c87e0e3d1b1
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base_revision: 35c388afb57ef061d06a39b537336c87e0e3d1b1
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- platform: windows
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create_revision: 35c388afb57ef061d06a39b537336c87e0e3d1b1
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base_revision: 35c388afb57ef061d06a39b537336c87e0e3d1b1
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# User provided section
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# List of Local paths (relative to this file) that should be
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# ignored by the migrate tool.
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#
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# Files that are not part of the templates will be ignored by default.
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unmanaged_files:
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- 'lib/main.dart'
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- 'ios/Runner.xcodeproj/project.pbxproj'

packages/wifi_iot/example/pubspec.yaml

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publish_to: none
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environment:
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sdk: '>=2.12.0 <3.0.0'
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sdk: ">=2.16.0 <3.0.0"
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dependencies:
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flutter:
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# The following section is specific to Flutter.
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flutter:
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# The following line ensures that the Material Icons font is
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# included with your application, so that you can use the icons in
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# the material Icons class.
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flutter/ephemeral/
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# Visual Studio user-specific files.
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*.suo
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*.user
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*.userosscache
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*.sln.docstates
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# Visual Studio build-related files.
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x64/
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x86/
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# Visual Studio cache files
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# files ending in .cache can be ignored
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*.[Cc]ache
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# but keep track of directories ending in .cache
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!*.[Cc]ache/
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# Project-level configuration.
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cmake_minimum_required(VERSION 3.14)
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project(wifi_iot_example LANGUAGES CXX)
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# The name of the executable created for the application. Change this to change
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# the on-disk name of your application.
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set(BINARY_NAME "wifi_iot_example")
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# Explicitly opt in to modern CMake behaviors to avoid warnings with recent
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# versions of CMake.
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cmake_policy(VERSION 3.14...3.25)
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# Define build configuration option.
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get_property(IS_MULTICONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
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if(IS_MULTICONFIG)
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set(CMAKE_CONFIGURATION_TYPES "Debug;Profile;Release"
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CACHE STRING "" FORCE)
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else()
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if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
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set(CMAKE_BUILD_TYPE "Debug" CACHE
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STRING "Flutter build mode" FORCE)
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set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
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"Debug" "Profile" "Release")
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endif()
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endif()
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# Define settings for the Profile build mode.
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set(CMAKE_EXE_LINKER_FLAGS_PROFILE "${CMAKE_EXE_LINKER_FLAGS_RELEASE}")
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set(CMAKE_SHARED_LINKER_FLAGS_PROFILE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE}")
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set(CMAKE_C_FLAGS_PROFILE "${CMAKE_C_FLAGS_RELEASE}")
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set(CMAKE_CXX_FLAGS_PROFILE "${CMAKE_CXX_FLAGS_RELEASE}")
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# Use Unicode for all projects.
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add_definitions(-DUNICODE -D_UNICODE)
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# Compilation settings that should be applied to most targets.
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#
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# Be cautious about adding new options here, as plugins use this function by
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# default. In most cases, you should add new options to specific targets instead
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# of modifying this function.
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function(APPLY_STANDARD_SETTINGS TARGET)
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target_compile_features(${TARGET} PUBLIC cxx_std_17)
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target_compile_options(${TARGET} PRIVATE /W4 /WX /wd"4100")
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target_compile_options(${TARGET} PRIVATE /EHsc)
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target_compile_definitions(${TARGET} PRIVATE "_HAS_EXCEPTIONS=0")
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target_compile_definitions(${TARGET} PRIVATE "$<$<CONFIG:Debug>:_DEBUG>")
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endfunction()
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# Flutter library and tool build rules.
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set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
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add_subdirectory(${FLUTTER_MANAGED_DIR})
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# Application build; see runner/CMakeLists.txt.
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add_subdirectory("runner")
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# Generated plugin build rules, which manage building the plugins and adding
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# them to the application.
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include(flutter/generated_plugins.cmake)
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# === Installation ===
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# Support files are copied into place next to the executable, so that it can
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# run in place. This is done instead of making a separate bundle (as on Linux)
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# so that building and running from within Visual Studio will work.
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set(BUILD_BUNDLE_DIR "$<TARGET_FILE_DIR:${BINARY_NAME}>")
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# Make the "install" step default, as it's required to run.
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set(CMAKE_VS_INCLUDE_INSTALL_TO_DEFAULT_BUILD 1)
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if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
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set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
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endif()
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set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
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set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}")
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install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
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COMPONENT Runtime)
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install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
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COMPONENT Runtime)
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install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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COMPONENT Runtime)
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if(PLUGIN_BUNDLED_LIBRARIES)
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install(FILES "${PLUGIN_BUNDLED_LIBRARIES}"
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DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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COMPONENT Runtime)
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endif()
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# Copy the native assets provided by the build.dart from all packages.
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set(NATIVE_ASSETS_DIR "${PROJECT_BUILD_DIR}native_assets/windows/")
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install(DIRECTORY "${NATIVE_ASSETS_DIR}"
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DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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COMPONENT Runtime)
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# Fully re-copy the assets directory on each build to avoid having stale files
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# from a previous install.
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set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
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install(CODE "
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file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
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" COMPONENT Runtime)
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install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
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DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
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# Install the AOT library on non-Debug builds only.
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install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
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CONFIGURATIONS Profile;Release
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COMPONENT Runtime)
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# This file controls Flutter-level build steps. It should not be edited.
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cmake_minimum_required(VERSION 3.14)
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set(EPHEMERAL_DIR "${CMAKE_CURRENT_SOURCE_DIR}/ephemeral")
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# Configuration provided via flutter tool.
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include(${EPHEMERAL_DIR}/generated_config.cmake)
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# TODO: Move the rest of this into files in ephemeral. See
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# https://github.com/flutter/flutter/issues/57146.
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set(WRAPPER_ROOT "${EPHEMERAL_DIR}/cpp_client_wrapper")
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# Set fallback configurations for older versions of the flutter tool.
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if (NOT DEFINED FLUTTER_TARGET_PLATFORM)
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set(FLUTTER_TARGET_PLATFORM "windows-x64")
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endif()
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# === Flutter Library ===
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set(FLUTTER_LIBRARY "${EPHEMERAL_DIR}/flutter_windows.dll")
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# Published to parent scope for install step.
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set(FLUTTER_LIBRARY ${FLUTTER_LIBRARY} PARENT_SCOPE)
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set(FLUTTER_ICU_DATA_FILE "${EPHEMERAL_DIR}/icudtl.dat" PARENT_SCOPE)
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set(PROJECT_BUILD_DIR "${PROJECT_DIR}/build/" PARENT_SCOPE)
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set(AOT_LIBRARY "${PROJECT_DIR}/build/windows/app.so" PARENT_SCOPE)
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list(APPEND FLUTTER_LIBRARY_HEADERS
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"flutter_export.h"
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"flutter_windows.h"
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"flutter_messenger.h"
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"flutter_plugin_registrar.h"
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"flutter_texture_registrar.h"
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)
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list(TRANSFORM FLUTTER_LIBRARY_HEADERS PREPEND "${EPHEMERAL_DIR}/")
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add_library(flutter INTERFACE)
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target_include_directories(flutter INTERFACE
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"${EPHEMERAL_DIR}"
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)
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target_link_libraries(flutter INTERFACE "${FLUTTER_LIBRARY}.lib")
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add_dependencies(flutter flutter_assemble)
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# === Wrapper ===
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list(APPEND CPP_WRAPPER_SOURCES_CORE
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"core_implementations.cc"
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"standard_codec.cc"
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)
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list(TRANSFORM CPP_WRAPPER_SOURCES_CORE PREPEND "${WRAPPER_ROOT}/")
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list(APPEND CPP_WRAPPER_SOURCES_PLUGIN
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"plugin_registrar.cc"
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)
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list(TRANSFORM CPP_WRAPPER_SOURCES_PLUGIN PREPEND "${WRAPPER_ROOT}/")
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list(APPEND CPP_WRAPPER_SOURCES_APP
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"flutter_engine.cc"
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"flutter_view_controller.cc"
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)
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list(TRANSFORM CPP_WRAPPER_SOURCES_APP PREPEND "${WRAPPER_ROOT}/")
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# Wrapper sources needed for a plugin.
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add_library(flutter_wrapper_plugin STATIC
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${CPP_WRAPPER_SOURCES_CORE}
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${CPP_WRAPPER_SOURCES_PLUGIN}
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)
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apply_standard_settings(flutter_wrapper_plugin)
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set_target_properties(flutter_wrapper_plugin PROPERTIES
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POSITION_INDEPENDENT_CODE ON)
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set_target_properties(flutter_wrapper_plugin PROPERTIES
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CXX_VISIBILITY_PRESET hidden)
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target_link_libraries(flutter_wrapper_plugin PUBLIC flutter)
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target_include_directories(flutter_wrapper_plugin PUBLIC
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"${WRAPPER_ROOT}/include"
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)
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add_dependencies(flutter_wrapper_plugin flutter_assemble)
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# Wrapper sources needed for the runner.
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add_library(flutter_wrapper_app STATIC
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${CPP_WRAPPER_SOURCES_CORE}
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${CPP_WRAPPER_SOURCES_APP}
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)
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apply_standard_settings(flutter_wrapper_app)
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target_link_libraries(flutter_wrapper_app PUBLIC flutter)
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target_include_directories(flutter_wrapper_app PUBLIC
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"${WRAPPER_ROOT}/include"
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)
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add_dependencies(flutter_wrapper_app flutter_assemble)
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# === Flutter tool backend ===
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# _phony_ is a non-existent file to force this command to run every time,
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# since currently there's no way to get a full input/output list from the
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# flutter tool.
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set(PHONY_OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/_phony_")
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set_source_files_properties("${PHONY_OUTPUT}" PROPERTIES SYMBOLIC TRUE)
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add_custom_command(
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OUTPUT ${FLUTTER_LIBRARY} ${FLUTTER_LIBRARY_HEADERS}
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${CPP_WRAPPER_SOURCES_CORE} ${CPP_WRAPPER_SOURCES_PLUGIN}
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${CPP_WRAPPER_SOURCES_APP}
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${PHONY_OUTPUT}
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COMMAND ${CMAKE_COMMAND} -E env
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${FLUTTER_TOOL_ENVIRONMENT}
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"${FLUTTER_ROOT}/packages/flutter_tools/bin/tool_backend.bat"
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${FLUTTER_TARGET_PLATFORM} $<CONFIG>
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VERBATIM
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)
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add_custom_target(flutter_assemble DEPENDS
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"${FLUTTER_LIBRARY}"
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${FLUTTER_LIBRARY_HEADERS}
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${CPP_WRAPPER_SOURCES_CORE}
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${CPP_WRAPPER_SOURCES_PLUGIN}
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${CPP_WRAPPER_SOURCES_APP}
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)
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//
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// Generated file. Do not edit.
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//
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// clang-format off
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#include "generated_plugin_registrant.h"
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void RegisterPlugins(flutter::PluginRegistry* registry) {
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}
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//
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// Generated file. Do not edit.
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//
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// clang-format off
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#ifndef GENERATED_PLUGIN_REGISTRANT_
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#define GENERATED_PLUGIN_REGISTRANT_
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#include <flutter/plugin_registry.h>
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// Registers Flutter plugins.
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void RegisterPlugins(flutter::PluginRegistry* registry);
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#endif // GENERATED_PLUGIN_REGISTRANT_
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#
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# Generated file, do not edit.
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#
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list(APPEND FLUTTER_PLUGIN_LIST
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)
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list(APPEND FLUTTER_FFI_PLUGIN_LIST
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)
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set(PLUGIN_BUNDLED_LIBRARIES)
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foreach(plugin ${FLUTTER_PLUGIN_LIST})
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add_subdirectory(flutter/ephemeral/.plugin_symlinks/${plugin}/windows plugins/${plugin})
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target_link_libraries(${BINARY_NAME} PRIVATE ${plugin}_plugin)
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list(APPEND PLUGIN_BUNDLED_LIBRARIES $<TARGET_FILE:${plugin}_plugin>)
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list(APPEND PLUGIN_BUNDLED_LIBRARIES ${${plugin}_bundled_libraries})
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endforeach(plugin)
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foreach(ffi_plugin ${FLUTTER_FFI_PLUGIN_LIST})
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add_subdirectory(flutter/ephemeral/.plugin_symlinks/${ffi_plugin}/windows plugins/${ffi_plugin})
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list(APPEND PLUGIN_BUNDLED_LIBRARIES ${${ffi_plugin}_bundled_libraries})
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endforeach(ffi_plugin)
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cmake_minimum_required(VERSION 3.14)
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project(runner LANGUAGES CXX)
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# Define the application target. To change its name, change BINARY_NAME in the
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# top-level CMakeLists.txt, not the value here, or `flutter run` will no longer
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# work.
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#
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# Any new source files that you add to the application should be added here.
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add_executable(${BINARY_NAME} WIN32
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"flutter_window.cpp"
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"main.cpp"
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"utils.cpp"
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"win32_window.cpp"
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"${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
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"Runner.rc"
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"runner.exe.manifest"
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)
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# Apply the standard set of build settings. This can be removed for applications
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# that need different build settings.
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apply_standard_settings(${BINARY_NAME})
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# Add preprocessor definitions for the build version.
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target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION=\"${FLUTTER_VERSION}\"")
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target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_MAJOR=${FLUTTER_VERSION_MAJOR}")
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target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_MINOR=${FLUTTER_VERSION_MINOR}")
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target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_PATCH=${FLUTTER_VERSION_PATCH}")
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target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_BUILD=${FLUTTER_VERSION_BUILD}")
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# Disable Windows macros that collide with C++ standard library functions.
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target_compile_definitions(${BINARY_NAME} PRIVATE "NOMINMAX")
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# Add dependency libraries and include directories. Add any application-specific
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# dependencies here.
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target_link_libraries(${BINARY_NAME} PRIVATE flutter flutter_wrapper_app)
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target_link_libraries(${BINARY_NAME} PRIVATE "dwmapi.lib")
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target_include_directories(${BINARY_NAME} PRIVATE "${CMAKE_SOURCE_DIR}")
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# Run the Flutter tool portions of the build. This must not be removed.
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add_dependencies(${BINARY_NAME} flutter_assemble)

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