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[Bug] FireStore crash 12.10.2 at unity 2022.3.51f1 #1324

@seokyoungsong

Description

@seokyoungsong

Description

Bug Report

On some computers in our office, the Unity Editor crashes during Firestore initialization when running in Play mode.

Below is the crash call stack:

=================================================================
Native Crash Reporting

Got a UNKNOWN while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.

=================================================================
Managed Stacktrace:

  at <unknown> <0xffffffff>
  at Firebase.Firestore.FirestoreCppPINVOKE:FirestoreProxy_GetInstance__SWIG_5 <0x000bd>
  at Firebase.Firestore.FirestoreProxy:GetInstance <0x00062>
  at Firebase.Firestore.FirebaseFirestore:GetInstance <0x00202>
  at Firebase.Firestore.FirebaseFirestore:get_DefaultInstance <0x0003a>
  at BPA.Outgame2.DBSelectionModel:Get <0x000aa>
  at <Create>d__4:MoveNext <0x00302>
  at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run <0x0002a>
  at <>c:<.cctor>b__7_0 <0x00039>
  at WorkRequest:Invoke <0x00023>
  at UnityEngine.UnitySynchronizationContext:Exec <0x001b2>
  at UnityEngine.UnitySynchronizationContext:ExecuteTasks <0x0007a>
  at System.Object:runtime_invoke_void <0x00084>

=================================================================

Reproducing the issue

No response

Firebase Unity SDK Version

12.10.1

Unity editor version

2022.3.51f1

Installation Method

Unity Package Manager

Problematic Firebase Component(s)

No response

Other Firebase Component(s) in use

Firestore

Additional SDKs you are using

No response

Targeted Platform(s)

Android

Unity editor platform

Windows

Scripting Runtime

IL2CPP

Release Distribution Type

Open-source from this repo

Relevant Log Output

If using CocoaPods for Apple platforms, the project's Podfile.lock

Expand Podfile.lock snippet
👀 Replace this line with the contents of your Podfile.lock!

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