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Description
Description
Bug Report
On some computers in our office, the Unity Editor crashes during Firestore initialization when running in Play mode.
Below is the crash call stack:
=================================================================
Native Crash Reporting
Got a UNKNOWN while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
Managed Stacktrace:
at <unknown> <0xffffffff>
at Firebase.Firestore.FirestoreCppPINVOKE:FirestoreProxy_GetInstance__SWIG_5 <0x000bd>
at Firebase.Firestore.FirestoreProxy:GetInstance <0x00062>
at Firebase.Firestore.FirebaseFirestore:GetInstance <0x00202>
at Firebase.Firestore.FirebaseFirestore:get_DefaultInstance <0x0003a>
at BPA.Outgame2.DBSelectionModel:Get <0x000aa>
at <Create>d__4:MoveNext <0x00302>
at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run <0x0002a>
at <>c:<.cctor>b__7_0 <0x00039>
at WorkRequest:Invoke <0x00023>
at UnityEngine.UnitySynchronizationContext:Exec <0x001b2>
at UnityEngine.UnitySynchronizationContext:ExecuteTasks <0x0007a>
at System.Object:runtime_invoke_void <0x00084>
=================================================================
Reproducing the issue
No response
Firebase Unity SDK Version
12.10.1
Unity editor version
2022.3.51f1
Installation Method
Unity Package Manager
Problematic Firebase Component(s)
No response
Other Firebase Component(s) in use
Firestore
Additional SDKs you are using
No response
Targeted Platform(s)
Android
Unity editor platform
Windows
Scripting Runtime
IL2CPP
Release Distribution Type
Open-source from this repo
Relevant Log Output
If using CocoaPods for Apple platforms, the project's Podfile.lock
Expand Podfile.lock
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