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Description
Description
When we build our app for the apple app store for macOS the app crashes immediately on start. But this doesn't happen for our builds made with steam. The only difference is the entitlements.
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Translated Report (Full Report Below)
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Process: AppName [39023]
Path: /Applications/MyApp.app/Contents/MacOS/MyApp
Identifier: com.my.app
Version: 0.17.6 (0)
App Item ID: 6749250726
Code Type: ARM-64 (Native)
Parent Process: launchd [1]
User ID: 501
Date/Time: 2025-08-07 13:19:20.2775 -0400
OS Version: macOS 15.5 (24F74)
Report Version: 12
Anonymous UUID:
Time Awake Since Boot: 5600000 seconds
System Integrity Protection: enabled
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x18f0d5388 __pthread_kill + 8
1 libsystem_pthread.dylib 0x18f10e88c pthread_kill + 296
2 libsystem_c.dylib 0x18f017c60 abort + 124
3 libsystem_c.dylib 0x18f016eec __assert_rtn + 284
4 FirebaseCppApp-13_0_0.bundle 0x32b708808 firebase::Semaphore::Semaphore(int) + 336
5 FirebaseCppApp-13_0_0.bundle 0x32b70630c firebase::Semaphore::Semaphore(int) + 36
6 FirebaseCppApp-13_0_0.bundle 0x32b742338 firebase::App::Create(firebase::AppOptions const&, char const*) + 176
7 FirebaseCppApp-13_0_0.bundle 0x32b74227c firebase::App::Create(firebase::AppOptions const&) + 36
8 FirebaseCppApp-13_0_0.bundle 0x32b742220 firebase::App::Create() + 60
9 FirebaseCppApp-13_0_0.bundle 0x32b7ab458 firebase::AppCreate(firebase::AppOptions const*, char const*) + 104
10 FirebaseCppApp-13_0_0.bundle 0x32b7ab370 firebase::AppGetOrCreateInstance(firebase::AppOptions const*, char const*) + 156
11 FirebaseCppApp-13_0_0.bundle 0x32b7986c8 firebase_App_CreateInternal__SWIG_0() + 20
12 FirebaseCppApp-13_0_0.bundle 0x32b798698 Firebase_App_CSharp_FirebaseApp_CreateInternal__SWIG_0 + 20
13 GameAssembly.dylib 0x3005bd068 FirebaseApp_CreateInternal_m63EB3F64189DA8E6C5B2E1C95B11D63EF7F7BC4B + 504
14 GameAssembly.dylib 0x3005c042c U3CU3Ec_U3CCreateU3Eb__15_0_mF43BDAE5875C0C407791D7735DC43BB00EB29F32 + 416
15 GameAssembly.dylib 0x3005a9f2c FirebaseApp_CreateAndTrack_m3EFC2B1BFE4FF3BE069B04DE63E93A257CD65B3E + 5044
16 GameAssembly.dylib 0x3005a82c0 FirebaseApp_Create_mB737A2508FF5A06F35D01D4A8CD4AEF1F8944512 + 796
17 GameAssembly.dylib 0x3005a72f8 FirebaseApp_get_DefaultInstance_m2387909BEFA7CA8F51D87B62700EAE8DA6FC13A0 + 604
18 GameAssembly.dylib 0x30066f9e8 FirebaseAuth_get_DefaultInstance_m86A4E32D8DCDB80079317B58210090F3D3B1711F + 388
entitlements for app store:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.security.app-sandbox</key>
<true/>
<key>com.apple.security.network.client</key>
<true/>
<key>com.apple.security.network.server</key>
<true/>
</dict>
</plist>
Reproducing the issue
Unsure.
Firebase Unity SDK Version
11.6.0
Unity editor version
6000.0.41f1
Installation Method
Unity Package Manager
Problematic Firebase Component(s)
Authentication
Other Firebase Component(s) in use
Firestore, Functions, Storage
Additional SDKs you are using
No response
Targeted Platform(s)
Apple Platforms, Desktop, Android
Unity editor platform
Mac, Windows
Scripting Runtime
IL2CPP
Release Distribution Type
Pre-built SDK from https://firebase.google.com/download/unity
Relevant Log Output
If using CocoaPods for Apple platforms, the project's Podfile.lock
N/A