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58 files changed

+36
-118
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analytics/build.gradle

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// See the License for the specific language governing permissions and
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// limitations under the License.
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buildscript {
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repositories {
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google()

analytics/integration_test/Info.plist

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<key>CFBundleExecutable</key>
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<string>$(EXECUTABLE_NAME)</string>
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<key>CFBundleIdentifier</key>
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<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
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<string>com.google.ios.analytics.testapp</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>google</string>
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<key>CFBundleURLSchemes</key>
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<array>
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<string>REPLACE_WITH_REVERSED_CLIENT_ID</string>
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<string>com.googleusercontent.apps.564468233704-67qbuokhq4b52tg4i38lvrvk0sggh17j</string>
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<string>firebase-game-loop</string>
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</array>
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</dict>

analytics/integration_test/build.gradle

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// limitations under the License.
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// Top-level build file where you can add configuration options common to all sub-projects/modules.
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buildscript {
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repositories {
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mavenLocal()

app/app_resources/build.gradle

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// See the License for the specific language governing permissions and
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// limitations under the License.
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buildscript {
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repositories {
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google()

app/build.gradle

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// See the License for the specific language governing permissions and
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// limitations under the License.
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buildscript {
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repositories {
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google()

app/google_api_resources/build.gradle

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// See the License for the specific language governing permissions and
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// limitations under the License.
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buildscript {
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repositories {
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google()

app/integration_test/Info.plist

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<key>CFBundleExecutable</key>
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<string>$(EXECUTABLE_NAME)</string>
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<key>CFBundleIdentifier</key>
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<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
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<string>com.google.ios.analytics.testapp</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>google</string>
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<key>CFBundleURLSchemes</key>
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<array>
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<string>REPLACE_WITH_REVERSED_CLIENT_ID</string>
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<string>com.googleusercontent.apps.564468233704-67qbuokhq4b52tg4i38lvrvk0sggh17j</string>
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</array>
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</dict>
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</array>

app/integration_test/build.gradle

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// limitations under the License.
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// Top-level build file where you can add configuration options common to all sub-projects/modules.
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buildscript {
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mavenLocal()

app/invites_resources/build.gradle

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// See the License for the specific language governing permissions and
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// limitations under the License.
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buildscript {
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google()

app/test_resources/build.gradle

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// See the License for the specific language governing permissions and
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// limitations under the License.
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buildscript {
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repositories {
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google()

app_check/app_check_resources/build.gradle

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// See the License for the specific language governing permissions and
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// limitations under the License.
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buildscript {
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repositories {
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google()

app_check/build.gradle

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// See the License for the specific language governing permissions and
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// limitations under the License.
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buildscript {
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repositories {
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google()

app_check/integration_test/Info.plist

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<key>CFBundleExecutable</key>
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<string>$(EXECUTABLE_NAME)</string>
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<key>CFBundleIdentifier</key>
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<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
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<string>com.google.firebase.cpp.appcheck.testapp</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>google</string>
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<key>CFBundleURLSchemes</key>
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<array>
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<string>REPLACE_WITH_REVERSED_CLIENT_ID</string>
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<string>com.googleusercontent.apps.135261668518-p4s0e25kujr6a3030ft04v3i8vml1h19</string>
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<string>firebase-game-loop</string>
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</array>
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</dict>

app_check/integration_test/build.gradle

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// limitations under the License.
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// Top-level build file where you can add configuration options common to all sub-projects/modules.
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buildscript {
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mavenLocal()

app_check/integration_test/src/integration_test.cc

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// Your Firebase project's Debug token goes here.
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// You can get this from Firebase Console, in the App Check settings.
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const char kAppCheckDebugToken[] = "REPLACE_WITH_APP_CHECK_TOKEN";
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const char kAppCheckDebugToken[] = "CD369669-D1E5-4997-9E8D-7D440909F503";
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using app_framework::LogDebug;
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using app_framework::LogError;

auth/auth_resources/build.gradle

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// See the License for the specific language governing permissions and
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// limitations under the License.
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buildscript {
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auth/build.gradle

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// See the License for the specific language governing permissions and
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// limitations under the License.
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buildscript {
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auth/integration_test/Info.plist

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<key>CFBundleExecutable</key>
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<string>$(EXECUTABLE_NAME)</string>
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<key>CFBundleIdentifier</key>
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<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
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<string>com.google.FirebaseCppAuthTestApp.dev</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<key>CFBundleTypeRole</key>
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<string>Editor</string>
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<key>CFBundleURLName</key>
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<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
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<string>com.google.FirebaseCppAuthTestApp.dev</string>
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<key>CFBundleURLSchemes</key>
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<array>
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<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
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<string>com.google.FirebaseCppAuthTestApp.dev</string>
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</array>
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</dict>
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<dict>
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<string>google</string>
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<key>CFBundleURLSchemes</key>
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<array>
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<string>REPLACE_WITH_REVERSED_CLIENT_ID</string>
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<string>com.googleusercontent.apps.53101460582-aosfj1hlbc89719t6qfian100u6hehh8</string>
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<string>firebase-game-loop</string>
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</array>
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</dict>

auth/integration_test/build.gradle

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// limitations under the License.
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// Top-level build file where you can add configuration options common to all sub-projects/modules.
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buildscript {
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mavenLocal()

database/build.gradle

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// See the License for the specific language governing permissions and
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// limitations under the License.
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buildscript {
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database/database_resources/build.gradle

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// See the License for the specific language governing permissions and
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// limitations under the License.
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buildscript {
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database/integration_test/Info.plist

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<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
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<string>com.google.firebase.cpp.database.testapp</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>google</string>
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<key>CFBundleURLSchemes</key>
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<array>
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<string>REPLACE_WITH_REVERSED_CLIENT_ID</string>
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<string>com.googleusercontent.apps.948047360644-ol7dmskmn2nh8oo6tec81l8d8p71hhum</string>
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<string>firebase-game-loop</string>
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</array>
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</dict>

database/integration_test/build.gradle

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// limitations under the License.
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// Top-level build file where you can add configuration options common to all sub-projects/modules.
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buildscript {
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dynamic_links/build.gradle

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// See the License for the specific language governing permissions and
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// limitations under the License.
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buildscript {
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dynamic_links/integration_test/Info.plist

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<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
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<string>com.google.FirebaseCppDynamicLinksTestApp.dev</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<string>1.0</string>
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<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
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<string>com.google.FirebaseCppDynamicLinksTestApp.dev</string>
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<key>CFBundleURLTypes</key>
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<key>CFBundleTypeRole</key>
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<string>Editor</string>
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<key>CFBundleURLName</key>
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<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
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<string>com.google.FirebaseCppDynamicLinksTestApp.dev</string>
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<array>
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<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
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<string>com.google.FirebaseCppDynamicLinksTestApp.dev</string>
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<dict>
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<string>google</string>
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<key>CFBundleURLSchemes</key>
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<string>REPLACE_WITH_REVERSED_CLIENT_ID</string>
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<string>com.googleusercontent.apps.200275889654-qu769gpsdre751k4mb40d2ihp91fpqgu</string>
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<string>firebase-game-loop</string>
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dynamic_links/integration_test/build.gradle

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// limitations under the License.
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// Top-level build file where you can add configuration options common to all sub-projects/modules.
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buildscript {
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dynamic_links/integration_test/src/integration_test.cc

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// IMPORTANT: You need to set this to a valid URI prefix from the Firebase
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// console (see kDomainUriPrefixInvalidError for the details).
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static const char* kDomainUriPrefix = "https://REPLACE_WITH_YOUR_URI_PREFIX";
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static const char* kDomainUriPrefix = "https://zx93d.app.goo.gl";
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#define TARGET_URL_PREFIX "https://mysite.example.com"
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firestore/build.gradle

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// See the License for the specific language governing permissions and
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firestore/firestore_resources/build.gradle

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// See the License for the specific language governing permissions and
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firestore/integration_test/Info.plist

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<string>com.google.firebase.cpp.firestore.testapp</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleURLSchemes</key>
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<array>
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<string>REPLACE_WITH_REVERSED_CLIENT_ID</string>
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<string>com.googleusercontent.apps.80955193299-dpoqtev9j10pffr05pmsikfue7oc2dal</string>
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<string>firebase-game-loop</string>
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</dict>

firestore/integration_test/build.gradle

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// limitations under the License.
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// Top-level build file where you can add configuration options common to all sub-projects/modules.
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firestore/integration_test_internal/Info.plist

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<string>com.google.firebase.cpp.firestore.testapp</string>
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<string>6.0</string>
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<string>REPLACE_WITH_REVERSED_CLIENT_ID</string>
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<string>com.googleusercontent.apps.80955193299-dpoqtev9j10pffr05pmsikfue7oc2dal</string>
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<string>firebase-game-loop</string>
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</array>
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</dict>

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