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Set the proguard generation target to the correct variable.
The Unity build logic assumes that the target to build the proguard file is in the format FIREBASE_CPP_<LIB>_PROGUARD, so use that name. PiperOrigin-RevId: 280775456
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cmake/firebase_cpp_gradle.cmake

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Original file line numberDiff line numberDiff line change
@@ -51,7 +51,7 @@ function(firebase_cpp_proguard_file LIBRARY_NAME)
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"${${proguard_var}}")
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add_custom_target(
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"${LIBRARY_NAME}_cpp_proguard"
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"${proguard_var}"
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DEPENDS ${${proguard_var}}
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)
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endfunction()

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