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session.ts
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'use strict'
// **Github:** https://github.com/fidm/quic
//
// **License:** MIT
import { debuglog } from 'util'
import { EventEmitter } from 'events'
import {
PingFrameDelay,
DefaultIdleTimeout,
MaxStreamWaitingTimeout,
DefaultMaxIncomingStreams,
ReceiveConnectionWindow,
DefaultMaxReceiveConnectionWindowClient,
DefaultMaxReceiveConnectionWindowServer,
// DefaultMaxIncomingStreams,
} from './internal/constant'
import {
Offset,
SessionType,
StreamID,
PacketNumber,
ConnectionID,
SocketAddress,
Tag,
QuicTags,
} from './internal/protocol'
import {
kID,
kFC,
kHS,
kRTT,
kStreams,
kSocket,
kState,
kType,
kVersion,
kACKHandler,
kNextStreamID,
kNextPacketNumber,
kIntervalCheck,
kUnackedPackets,
} from './internal/symbol'
import {
Frame,
PingFrame,
StreamFrame,
RstStreamFrame,
AckRange,
AckFrame,
GoAwayFrame,
ConnectionCloseFrame,
WindowUpdateFrame,
StopWaitingFrame,
BlockedFrame,
} from './internal/frame'
import { Packet, ResetPacket, RegularPacket } from './internal/packet'
import { QuicError, StreamError, QUICError } from './internal/error'
import { ConnectionFlowController } from './internal/flowcontrol'
import { RTTStats } from './internal/congestion'
import { BufferVisitor, toBuffer, Queue } from './internal/common'
import { Socket } from './socket'
import { Stream, SessionRef } from './stream'
import { HandShake } from './handshake'
const debug = debuglog('quic:session')
export declare interface Session {
addListener (event: "error", listener: (err: Error) => void): this
addListener (event: "goaway", listener: (err: QUICError) => void): this
addListener (event: "close", listener: (err?: Error) => void): this
addListener (event: "timeout", listener: () => void): this
addListener (event: "stream", listener: (stream: Stream) => void): this
emit (event: "error", err: Error): boolean
emit (event: "goaway", err: QUICError): boolean
emit (event: "close", err?: Error): boolean
emit (event: "timeout"): boolean
emit (event: "stream", stream: Stream): boolean
on (event: "error", listener: (err: Error) => void): this
on (event: "goaway", listener: (err: QUICError) => void): this
on (event: "close", listener: (err?: Error) => void): this
on (event: "timeout", listener: () => void): this
on (event: "stream", listener: (stream: Stream) => void): this
once (event: "error", listener: (err: Error) => void): this
once (event: "goaway", listener: (err: QUICError) => void): this
once (event: "close", listener: (err?: Error) => void): this
once (event: "timeout", listener: () => void): this
once (event: "stream", listener: (stream: Stream) => void): this
}
//
// *************** Session ***************
//
export class Session extends EventEmitter implements SessionRef {
// Event: 'timeout'
// Event: 'close'
// Event: 'error'
// Event: 'stream'
// Event: 'version'
// Event: 'goaway'
[kID]: ConnectionID
[kType]: SessionType
[kIntervalCheck]: NodeJS.Timer | null
[kStreams]: Map<number, Stream>
[kNextStreamID]: StreamID
[kState]: SessionState
[kACKHandler]: ACKHandler
[kSocket]: Socket<Session> | null
[kVersion]: string
[kNextPacketNumber]: PacketNumber
[kUnackedPackets]: Queue<RegularPacket>
[kRTT]: RTTStats
[kFC]: ConnectionFlowController
[kHS]: HandShake
constructor (id: ConnectionID, type: SessionType) {
super()
this[kID] = id
this[kType] = type
this[kStreams] = new Map()
this[kNextStreamID] = new StreamID(type === SessionType.SERVER ? 2 : 1)
this[kState] = new SessionState()
this[kACKHandler] = new ACKHandler()
this[kHS] = new HandShake(this) // will be overwrite
this[kSocket] = null
this[kVersion] = ''
this[kIntervalCheck] = null
this[kNextPacketNumber] = new PacketNumber(1)
this[kUnackedPackets] = new Queue() // up to 1000
this[kRTT] = new RTTStats()
this[kFC] = this.isClient ? // TODO
new ConnectionFlowController(ReceiveConnectionWindow, DefaultMaxReceiveConnectionWindowClient) :
new ConnectionFlowController(ReceiveConnectionWindow, DefaultMaxReceiveConnectionWindowServer)
this.on("error", (err)=>debug("Unhandled error: %s", err))
}
get id (): string {
return this[kID].valueOf()
}
get version (): string {
return this[kVersion]
}
get isClient (): boolean {
return this[kType] === SessionType.CLIENT
}
get destroyed (): boolean {
return this[kState].destroyed
}
get localAddr () {
return {
address: this[kState].localAddress,
family: this[kState].localFamily,
port: this[kState].localPort,
socketAddress: this[kState].localAddr,
}
}
get remoteAddr () {
return {
address: this[kState].remoteAddress,
family: this[kState].remoteFamily,
port: this[kState].remotePort,
socketAddress: this[kState].remoteAddr,
}
}
get _stateMaxPacketSize (): number {
return this[kState].maxPacketSize
}
get timeout (): number {
return this[kState].idleTimeout
}
get lastNetworkActivityTime(): number | undefined {
return this[kState].lastNetworkActivityTime
}
set timeout (msecs: number) {
this[kState].idleTimeout = msecs
}
_stateDecreaseStreamCount () {
this[kState].liveStreamCount -= 1
}
_newRegularPacket (): RegularPacket {
const packetNumber = this[kNextPacketNumber]
this[kNextPacketNumber] = packetNumber.nextNumber()
return new RegularPacket(this[kID], packetNumber)
}
_sendFrame (frame: Frame, callback?: (...args: any[]) => void) {
const regularPacket = this._newRegularPacket()
regularPacket.addFrames(frame)
regularPacket.isRetransmittable = frame.isRetransmittable()
this._sendPacket(regularPacket, callback)
}
_sendStopWaitingFrame (leastUnacked: number) {
const regularPacket = this._newRegularPacket()
const frame = new StopWaitingFrame(regularPacket.packetNumber, leastUnacked)
regularPacket.addFrames(frame)
regularPacket.isRetransmittable = false
debug(`%s session %s - write StopWaitingFrame, packetNumber: %d, leastUnacked: %d`,
SessionType[this[kType]], this.id, frame.packetNumber.valueOf(), leastUnacked)
this._sendPacket(regularPacket)
}
_retransmit (frame: AckFrame, rcvTime: number): number {
const unackedPackets = this[kUnackedPackets]
debug(`%s session %s - start retransmit, count: %d, ackFrame: %j`,
SessionType[this[kType]], this.id, unackedPackets.length, frame.valueOf())
let count = 0
let packet = unackedPackets.first()
while (packet != null) {
const packetNumber = packet.packetNumber.valueOf()
if (packetNumber > frame.largestAcked) {
break // wait for newest ack
} else if (packetNumber === frame.largestAcked) {
this[kRTT].updateRTT(packet.sentTime, rcvTime, frame.delayTime)
}
if (frame.acksPacket(packetNumber)) {
unackedPackets.shift()
packet = unackedPackets.first()
continue
}
unackedPackets.shift()
packet.setPacketNumber(this[kNextPacketNumber])
this[kNextPacketNumber] = packet.packetNumber.nextNumber()
this._sendPacket(packet)
count += 1
packet = unackedPackets.first()
}
debug(`%s session %s - finish retransmit, count: %d`, SessionType[this[kType]], this.id, count)
return count
}
_sendPacket (packet: Packet, callback?: (...args: any[]) => void) {
const socket = this[kSocket]
if (callback == null) {
callback = (err) => {
if (err != null) {
this.destroy(err)
}
}
}
if (socket == null) {
return callback(QuicError.fromError(QuicError.QUIC_PACKET_WRITE_ERROR))
}
if (socket[kState].destroyed) {
return callback(QuicError.fromError(QuicError.QUIC_PACKET_WRITE_ERROR))
}
if (packet.isRegular()) {
const _packet = packet as RegularPacket
if (this.isClient && !this[kState].versionNegotiated) {
_packet.setVersion(this[kVersion])
}
if (_packet.isRetransmittable) {
this[kUnackedPackets].push(packet as RegularPacket)
if (this[kUnackedPackets].length > 4096) {
return callback(QuicError.fromError(QuicError.QUIC_TOO_MANY_OUTSTANDING_SENT_PACKETS))
}
}
debug(`%s session %s - write RegularPacket, packetNumber: %d, frames: %j`,
SessionType[this[kType]], this.id, _packet.packetNumber.valueOf(), _packet.frames.map((frame) => frame.name))
}
socket.sendPacket(packet, this[kState].remotePort, this[kState].remoteAddress, callback)
// debug(`%s session %s - write packet: %j`, this.id, packet.valueOf())
}
_sendWindowUpdate (offset: Offset, streamID?: StreamID) {
if (streamID == null) {
// update for session
streamID = new StreamID(0)
}
debug(`%s session %s - write WindowUpdateFrame, streamID: %d, offset: %d`,
SessionType[this[kType]], this.id, streamID.valueOf(), offset)
this._sendFrame(new WindowUpdateFrame(streamID, offset), (err: any) => {
if (err != null) {
this.emit('error', err)
}
})
}
_trySendAckFrame () {
const frame = this[kACKHandler].toFrame()
if (frame == null) {
return
}
debug(`%s session %s - write AckFrame, lowestAcked: %d, largestAcked: %d, ackRanges: %j`,
SessionType[this[kType]], this.id, frame.lowestAcked, frame.largestAcked, frame.ackRanges)
frame.setDelay()
this._sendFrame(frame, (err) => {
if (err != null) {
this.destroy(err)
}
})
}
_handleRegularPacket (packet: RegularPacket, rcvTime: number, bufv: BufferVisitor) {
const packetNumber = packet.packetNumber.valueOf()
this[kState].lastNetworkActivityTime = rcvTime
// if (!this[kHS].completed) {
// this[kHS].handlePacket(packet, rcvTime, bufv)
// if (this[kACKHandler].ack(packetNumber, rcvTime, packet.needAck())) {
// this._trySendAckFrame()
// }
// return
// }
packet.parseFrames(bufv)
if (this[kACKHandler].ack(packetNumber, rcvTime, packet.needAck())) {
this._trySendAckFrame()
}
debug(`%s session %s - received RegularPacket, packetNumber: %d, frames: %j`,
SessionType[this[kType]], this.id, packetNumber, packet.frames.map((frame) => frame.name))
for (const frame of packet.frames) {
switch (frame.name) {
case 'STREAM':
this._handleStreamFrame(frame as StreamFrame, rcvTime)
break
case 'ACK':
this._handleACKFrame(frame as AckFrame, rcvTime)
break
case 'STOP_WAITING':
// The STOP_WAITING frame is sent to inform the peer that it should not continue to
// wait for packets with packet numbers lower than a specified value.
// The resulting least unacked is the smallest packet number of any packet for which the sender is still awaiting an ack.
// If the receiver is missing any packets smaller than this value,
// the receiver should consider those packets to be irrecoverably lost.
this._handleStopWaitingFrame(frame as StopWaitingFrame)
break
case 'WINDOW_UPDATE':
this._handleWindowUpdateFrame(frame as WindowUpdateFrame)
break
case 'BLOCKED':
// The BLOCKED frame is used to indicate to the remote endpoint that this endpoint is
// ready to send data (and has data to send), but is currently flow control blocked.
// It is a purely informational frame.
this._handleBlockedFrame(frame as RstStreamFrame, rcvTime)
break
case 'CONGESTION_FEEDBACK':
// The CONGESTION_FEEDBACK frame is an experimental frame currently not used.
break
case 'PADDING':
// When this frame is encountered, the rest of the packet is expected to be padding bytes.
return
case 'RST_STREAM':
this._handleRstStreamFrame(frame as RstStreamFrame, rcvTime)
break
case 'PING':
// The PING frame contains no payload.
// The receiver of a PING frame simply needs to ACK the packet containing this frame.
break
case 'CONNECTION_CLOSE':
this.destroy((frame as ConnectionCloseFrame).error)
break
case 'GOAWAY':
this[kState].shuttingDown = true
this.emit('goaway', (frame as GoAwayFrame).error)
break
}
}
}
_handleStreamFrame (frame: StreamFrame, rcvTime: number) {
const streamID = frame.streamID.valueOf()
let stream = this[kStreams].get(streamID)
if (stream == null) {
if (this[kState].shuttingDown) {
return
}
stream = new Stream(frame.streamID, this, {})
if (this[kState].liveStreamCount >= DefaultMaxIncomingStreams) {
stream.close(QuicError.fromError(QuicError.QUIC_TOO_MANY_AVAILABLE_STREAMS))
return
}
this[kStreams].set(streamID, stream)
this[kState].liveStreamCount += 1
this.emit('stream', stream)
} else if (stream.destroyed) {
return
}
stream._handleFrame(frame, rcvTime)
}
_handleRstStreamFrame (frame: RstStreamFrame, rcvTime: number) {
const streamID = frame.streamID.valueOf()
const stream = this[kStreams].get(streamID)
if (stream == null || stream.destroyed) {
return
}
stream._handleRstFrame(frame, rcvTime)
}
_handleACKFrame (frame: AckFrame, rcvTime: number) {
// The sender must always close the connection if an unsent packet number is acked,
// so this mechanism automatically defeats any potential attackers.
if (frame.largestAcked >= this[kNextPacketNumber].valueOf()) {
this.destroy(QuicError.fromError(QuicError.QUIC_INTERNAL_ERROR))
return
}
// It is recommended for the sender to send the most recent largest acked packet
// it has received in an ack as the stop waiting frame’s least unacked value.
if (frame.hasMissingRanges()) {
this._sendStopWaitingFrame(frame.largestAcked)
}
this._retransmit(frame, rcvTime)
}
_handleStopWaitingFrame (frame: StopWaitingFrame) {
this[kACKHandler].lowest(frame.leastUnacked.valueOf())
}
_handleWindowUpdateFrame (frame: WindowUpdateFrame) {
// The stream ID can be 0, indicating this WINDOW_UPDATE applies to the connection level flow control window,
// or > 0 indicating that the specified stream should increase its flow control window.
const streamID = frame.streamID.valueOf()
const offset = frame.offset.valueOf()
debug(`%s session %s - received WindowUpdateFrame, streamID: %d, offset: %d`,
SessionType[this[kType]], this.id, streamID, offset)
if (streamID === 0) {
this[kFC].updateMaxSendOffset(offset)
} else {
const stream = this[kStreams].get(streamID)
if (stream != null && !stream.destroyed) {
if (stream[kFC].updateMaxSendOffset(offset)) {
stream._tryFlushCallbacks()
}
}
}
}
_handleBlockedFrame (frame: BlockedFrame, rcvTime: number) {
this[kFC].updateBlockedFrame(frame.streamID.valueOf(), rcvTime)
}
_intervalCheck (time: number) {
if (this.destroyed) {
return
}
// The PING frame should be used to keep a connection alive when a stream is open.
const sessionNetworkTime = this[kState].lastNetworkActivityTime || this[kState].startTime
if (this[kState].keepAlivePingSent && this[kStreams].size > 0 && (time - sessionNetworkTime >= PingFrameDelay)) {
this.ping().catch((err) => this.emit('error', err))
}
for (const stream of this[kStreams].values()) {
const lastActivityTime = stream[kState].lastActivityTime || stream[kState].startTime
if (stream.destroyed) {
// clearup idle stream
if (time - lastActivityTime > this[kState].idleTimeout) {
this[kStreams].delete(stream.id)
}
} else if (time - lastActivityTime > MaxStreamWaitingTimeout) {
stream.emit('timeout')
}
}
this._trySendAckFrame()
return
}
request (options?: any): Stream {
if (this[kState].shuttingDown) {
throw StreamError.fromError(StreamError.QUIC_STREAM_PEER_GOING_AWAY)
}
if (this[kState].liveStreamCount >= DefaultMaxIncomingStreams) {
throw QuicError.fromError(QuicError.QUIC_TOO_MANY_OPEN_STREAMS)
}
const streamID = this[kNextStreamID]
this[kNextStreamID] = streamID.nextID()
const stream = new Stream(streamID, this, (options == null ? {} : options))
this[kStreams].set(streamID.valueOf(), stream)
this[kState].liveStreamCount += 1
return stream
}
goaway (err: any): Promise<void> {
return new Promise((resolve) => {
if (this[kState].shuttingDown) {
return resolve()
}
this[kState].shuttingDown = true
const frame = new GoAwayFrame(this[kNextStreamID].prevID(), QuicError.fromError(err))
debug(`%s session %s - write GoAwayFrame, streamID: %d, error: %j`,
SessionType[this[kType]], this.id, frame.streamID.valueOf(), frame.error)
this._sendFrame(frame, (_e: any) => {
resolve()
})
})
}
ping (): Promise<void> {
return new Promise((resolve, reject) => {
debug(`%s session %s - write PingFrame`, SessionType[this[kType]], this.id)
this._sendFrame(new PingFrame(), (err: any) => {
if (err != null) {
reject(err)
} else {
resolve()
}
})
})
}
close (err?: any): Promise<void> {
return new Promise((resolve) => {
if (this[kState].destroyed) {
return resolve()
}
const frame = new ConnectionCloseFrame(QuicError.fromError(err))
debug(`%s session %s - write ConnectionCloseFrame, error: %j`, SessionType[this[kType]], this.id, frame.error)
this._sendFrame(frame, (e: any) => {
this.destroy(e)
resolve()
})
})
}
reset (_err: any): Promise<void> {
return new Promise((resolve) => {
if (this[kState].destroyed) {
return resolve()
}
const tags = new QuicTags(Tag.PRST)
tags.set(Tag.RNON, Buffer.allocUnsafe(8)) // TODO
tags.set(Tag.RSEQ, toBuffer(this[kNextPacketNumber].prevNumber()))
const localAddr = this[kState].localAddr
if (localAddr != null) {
tags.set(Tag.CADR, toBuffer(localAddr))
}
const packet = new ResetPacket(this[kID], tags)
debug(`%s session %s - write ResetPacket, packet: %j`, SessionType[this[kType]], this.id, packet)
this._sendPacket(packet, (e: any) => {
this.destroy(e)
resolve()
})
})
}
destroy (err: any) {
if (this[kState].destroyed) {
return
}
debug(`%s session %s - session destroyed, error: %j`, SessionType[this[kType]], this.id, err)
err = QuicError.checkAny(err)
if (err != null && err.isNoError) {
err = null
}
const socket = this[kSocket]
if (socket != null) {
socket[kState].conns.delete(this.id)
if (this.isClient && !socket[kState].destroyed && (socket[kState].exclusive || socket[kState].conns.size === 0)) {
socket.close()
socket[kState].destroyed = true
}
this[kSocket] = null
}
for (const stream of this[kStreams].values()) {
stream.destroy(err)
}
const timer = this[kIntervalCheck]
if (timer != null) {
clearInterval(timer)
}
this[kStreams].clear()
this[kUnackedPackets].reset()
if (err != null) {
this.emit('error', err)
}
if (!this[kState].destroyed) {
this[kState].destroyed = true
process.nextTick(() => this.emit('close'))
}
return
}
}
export class SessionState {
localFamily: string
localAddress: string
localPort: number
localAddr: SocketAddress | null // SocketAddress
remoteFamily: string
remoteAddress: string
remotePort: number
remoteAddr: SocketAddress | null // SocketAddress
maxPacketSize: number
bytesRead: number
bytesWritten: number
idleTimeout: number
liveStreamCount: number
lastNetworkActivityTime?: number
startTime: number
destroyed: boolean
shutdown: boolean
shuttingDown: boolean
versionNegotiated: boolean
keepAlivePingSent: boolean
constructor () {
this.localFamily = ''
this.localAddress = ''
this.localPort = 0
this.localAddr = null // SocketAddress
this.remoteFamily = ''
this.remoteAddress = ''
this.remotePort = 0
this.remoteAddr = null // SocketAddress
this.maxPacketSize = 0
this.bytesRead = 0
this.bytesWritten = 0
this.idleTimeout = DefaultIdleTimeout
this.liveStreamCount = 0
this.startTime = Date.now()
this.destroyed = false
this.shutdown = false
this.shuttingDown = false // send or receive GOAWAY
this.versionNegotiated = false
this.keepAlivePingSent = false
}
}
export class ACKHandler {
misshit: number
lowestAcked: number
largestAcked: number
numbersAcked: number[]
largestAckedTime: number // timestamp
lastAckedTime: number // timestamp
constructor () {
this.misshit = 0
this.lowestAcked = 0
this.largestAcked = 0
this.numbersAcked = []
this.largestAckedTime = 0
this.lastAckedTime = Date.now()
}
lowest (packetNumber: number) {
if (packetNumber > this.lowestAcked) {
this.lowestAcked = packetNumber
}
}
ack (packetNumber: number, rcvTime: number, needAck: boolean): boolean {
if (packetNumber < this.lowestAcked) {
return false // ignore
}
if (packetNumber > this.largestAcked) {
if (packetNumber - this.largestAcked > 1) {
this.misshit += 1
}
this.largestAcked = packetNumber
this.largestAckedTime = rcvTime
} else if (Math.abs(packetNumber - this.numbersAcked[0]) > 1) {
this.misshit += 1
}
let shouldAck = this.numbersAcked.unshift(packetNumber) >= 511 // 256 blocks + 255 gaps, too many packets, should ack
if (!needAck && this.largestAcked - this.lowestAcked <= 1) {
// ACK frame
this.lowestAcked = this.largestAcked
this.numbersAcked.length = 1
return false
}
if (this.misshit > 16) {
shouldAck = true
}
const timeSpan = rcvTime - this.lastAckedTime
if (timeSpan >= 512) {
shouldAck = true
}
if (shouldAck) {
debug(`should ACK, largestAcked: %d, lowestAcked: %d, misshit: %d, numbersAcked: %d, timeSpan: %d`,
this.largestAcked, this.lowestAcked, this.misshit, this.numbersAcked.length, timeSpan)
this.lastAckedTime = rcvTime
}
return shouldAck
}
toFrame (): AckFrame | null {
const numbersAcked = this.numbersAcked
if (numbersAcked.length === 0) {
return null
}
numbersAcked.sort((a, b) => b - a)
if (numbersAcked[0] <= this.lowestAcked) {
numbersAcked.length = 0
this.largestAcked = this.lowestAcked
return null
}
const frame = new AckFrame()
frame.largestAcked = this.largestAcked
frame.largestAckedTime = this.largestAckedTime
let range = new AckRange(this.largestAcked, this.largestAcked)
// numbersAcked should include largestAcked and lowestAcked for this AGL
for (let i = 1, l = numbersAcked.length; i < l; i++) {
const num = numbersAcked[i]
if (num < this.lowestAcked) {
numbersAcked.length = i // drop smaller numbers
break
}
const ret = numbersAcked[i - 1] - num
if (ret === 1) {
range.first = num
} else if (ret > 1) {
frame.ackRanges.push(range)
range = new AckRange(num, num)
} // else ingnore
}
frame.lowestAcked = range.first
if (range.last < frame.largestAcked) {
frame.ackRanges.push(range)
}
if (frame.ackRanges.length === 0) {
this.lowestAcked = this.largestAcked
numbersAcked.length = 1
} else if (frame.ackRanges.length > 256) {
// if ackRanges.length > 256, ignore some ranges between
frame.ackRanges[255] = frame.ackRanges[frame.ackRanges.length - 1]
frame.ackRanges.length = 256
}
debug(`after build AckFrame, largestAcked: %d, lowestAcked: %d, numbersAcked: %j`,
this.largestAcked, this.lowestAcked, numbersAcked)
this.misshit = 0
return frame
}
}