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changelog
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== V1.6b - 1 May 2023 ==
- [Bug] Clicking scale slider will no longer prevent left/right arrow keys from traversing item grid.
- Scale slider code polished - track hitbox increased & clicking anywhere on track now starts drag.
== V1.6 - 7 October 2022 ==
- Manually selecting a language will now cause the app to remember it the next time it is opened (request by Zelenpixel#9767)
- Back button added when in downloadable app
- Increased button size for guns
== V1.5b - 1 May 2021 ==
- Randomize button icon changed to dice
- Lock icon on infobar now disables randomize button to make it's purpose clearer
== V1.5 - 4 January 2021 ==
- Changing default pose to match that for in-game shop
== V1.4 - 2 January 2021 ==
- Added support for being externally loaded by AIR app
== V1.3 - 6 September 2017 ==
- Adding various languages
- Moved over TFM Dressroom rework:
- V.5
- Added app info on bottom left
- Moved github button from Toolbox
- Now display app's version (using a new "version" i18n string)
- Now display translator's name (if app not using "en" and not blank) (using a new "translated_by" i18n string)
- Bug: ConstantsApp.VERSION is now stored as a string.
- Download button on Toolbox is now bigger (to show importance)
- ShopInfoBar buttons tweaked
- Refresh button is now smaller and to the right of download button
- Added a "lock" button to prevent randomizing a specific category (inspired by micetigri Nekodancer generator)
- If a button doesn't exist, there is no longer a blank space on the right.
- Download button is now smaller (so as to not be bigger than main download button).
- AssetManager now stores the loaded ApplicationDomains instead of the returned content as a movieclip
- AssetManager now loads data into currentDomain if "useCurrentDomain" is used for that swf
- Moved UI assets into a separate swf
- Fewf class now keeps track of Stage, and has a MovieClip called "dispatcher" for global events.
- I18n & TextBase updated to allow for changing language during runtime.
- You can now change language during run-time
- V1.6
- Color finder feature added for items.
- [bug] If you selected an item + colored it, selected something else, and then selected it again, the infobar image showed the default image.
- [bug] Downloading a colored image (vs whole mouse) didn't save it colored.
- V1.7
- Imgur upload option added.
- Resources are no longer cached.
== V1.2 - 3 July 2017 ==
- Forcing items to fit within their containers, and smaller items are now scaled up.
- Moved DisplayObject image saving code to FewfDisplayUtils (was in "Costumes").
- Moved most of the contents of "Main" into new class "World" to separate loading and app logic.
- Updated ColorSwatch to be a little more user friendly (as per feedback by RichàrdIDK on Disqus)
- Clicking a textbox now counts as selecting the swatch.
- Typing in a hex code will update the value without the need to press enter first.
== V1.1 - 3 July 2017 ==
- Renaming "dressroom" folder to "app"
- Moving Main from ./src to ./src/app
- Made Costumes a singleton, made Main.costumes non-static and private, and replace all instances of it to Costumes.instance.
- Renamed some root level files to more common naming; changelog -> CHANGELOG and added TODO
== V1.0 - 14 January 2017 ==
- Using version numbers
- Added localization support.
- Uses json file.
- AssetManager changed to handle loading json files
- Added an I18n class for localization support
- TextBase now requires use of localization.
- Added TextBase to everywhere that was using hardcoded text.
- Added Fewf class that holds instances of AssetManager and I18n for easy accessing across classes.
- Updated BrowserMouseWheelPrevention to fix bug in Chrome