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new gameplay GIF
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README.md

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@@ -50,17 +50,13 @@ There are also some special commands:
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## Screenshots
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This is how the game looks when run (**very** preliminary GUI):
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This is how the game looks when run:
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![](screenshots/gameplay.gif)
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### Map
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After the start screen, a world can be generated:
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![](screenshots/mapgen.png)
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This is a very downscaled version of the map (which is made `2048 x 2048` "cells", each representing a terrain type).
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After selecting a new game you have to generate the world, just before choosing the attributes.
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NB: trees cannot be seen here, but they are generated (as individual obstacles) with varying probability
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depending on terrain type.

data/map/elevation.data

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screenshots/gameplay.gif

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screenshots/mapgen.png

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