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role-playing-game: Edit to introduction.md (#1435)
Edited line 77 - I think it's a little easier to read now.
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exercises/concept/role-playing-game/.docs/introduction.md

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@@ -74,7 +74,7 @@ match some_words {
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} // Prints "I've got nothing to say"
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```
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In Rust, there are other ways besides `match` that you can check for and access values contained within `Option`, but `match` should be familiar to you by now.
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Besides `match`, Rust has other tools available for checking and accessing values contained within `Option`, but `match` should be familiar to you by now.
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Additionally, consider this a demonstration of why Rust uses `Option` instead of a null-reference.
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The point is that **you _must_ check** whether or not the `Option` variable is `Some` (in which case you can go ahead and extract and use the value contained within), or `None`.

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