Picking up the conversation from #129 (comment)...
@rhempel said:
I think that we may need to be a little more protective of ev3dev as a standalone word or package name. In my mind ev3dev is the term we are using for the entire distribution - and it's a little wierd running ev3dev on other platforms, but the intent is to support LEGO compatible shields on those platforms.
So I'd prefer if you named your binding ev3dev-csharp or something like that - whatever you like - but please not just ev3dev by itself to avoid confusion.
Anyone else have any comments for or against?