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HELIUM_EDITOR -> HELIUM_TOOLS, tidy up Utilities folder, update premake version, add premake.bat
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+125
-123
lines changed

EditorSupport/AnimationResourceHandler.cpp

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@@ -7,7 +7,7 @@
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#include "EditorSupportPch.h"
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#if HELIUM_EDITOR
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#if HELIUM_TOOLS
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#include "EditorSupport/AnimationResourceHandler.h"
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@@ -92,4 +92,4 @@ bool AnimationResourceHandler::CacheResource(
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#endif
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}
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#endif // HELIUM_EDITOR
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#endif // HELIUM_TOOLS

EditorSupport/AnimationResourceHandler.h

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#include "EditorSupport/EditorSupport.h"
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#if HELIUM_EDITOR
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#if HELIUM_TOOLS
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#include "PcSupport/ResourceHandler.h"
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@@ -48,6 +48,6 @@ namespace Helium
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};
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}
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#endif // HELIUM_EDITOR
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#endif // HELIUM_TOOLS
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#endif // HELIUM_EDITOR_SUPPORT_ANIMATION_RESOURCE_HANDLER_H

EditorSupport/EditorObjectLoader.cpp

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#include "EditorSupportPch.h"
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#if HELIUM_EDITOR
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#if HELIUM_TOOLS
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#include "EditorSupport/EditorObjectLoader.h"
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@@ -218,4 +218,4 @@ void EditorObjectLoader::OnLoadComplete( GameObjectPath /*path*/, GameObject* pO
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}
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}
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#endif // HELIUM_EDITOR
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#endif // HELIUM_TOOLS

EditorSupport/EditorObjectLoader.h

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#include "EditorSupport/EditorSupport.h"
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#if HELIUM_EDITOR
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#if HELIUM_TOOLS
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#include "Engine/GameObjectLoader.h"
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@@ -56,6 +56,6 @@ namespace Helium
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};
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}
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#endif // HELIUM_EDITOR
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#endif // HELIUM_TOOLS
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#endif // HELIUM_EDITOR_SUPPORT_EDITOR_OBJECT_LOADER_H

EditorSupport/FbxSupport.cpp

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@@ -7,7 +7,7 @@
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#include "EditorSupportPch.h"
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10-
#if HELIUM_EDITOR
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#if HELIUM_TOOLS
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#include "EditorSupport/FbxSupport.h"
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@@ -1927,4 +1927,4 @@ const char* FbxSupport::StripNamespace( const char* pString )
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return pString;
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}
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#endif // HELIUM_EDITOR
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#endif // HELIUM_TOOLS

EditorSupport/FbxSupport.h

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#include "EditorSupport/EditorSupport.h"
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#if HELIUM_EDITOR
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#if HELIUM_TOOLS
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#include "Math/SimdMatrix44.h"
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#include "Math/SimdQuat.h"
@@ -212,6 +212,6 @@ namespace Helium
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};
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}
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#endif // HELIUM_EDITOR
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#endif // HELIUM_TOOLS
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#endif // HELIUM_EDITOR_SUPPORT_FBX_SUPPORT_H

EditorSupport/FontResourceHandler.cpp

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@@ -1,6 +1,6 @@
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#include "EditorSupportPch.h"
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3-
#if HELIUM_EDITOR
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#if HELIUM_TOOLS
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#include "EditorSupport/FontResourceHandler.h"
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@@ -693,4 +693,4 @@ void FontResourceHandler::CompressTexture(
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*pOutputSheet = rMipLevels[ 0 ];
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}
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#endif // HELIUM_EDITOR
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#endif // HELIUM_TOOLS

EditorSupport/FontResourceHandler.h

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#include "EditorSupport/EditorSupport.h"
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#if HELIUM_EDITOR
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#if HELIUM_TOOLS
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#include "PcSupport/ResourceHandler.h"
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@@ -54,4 +54,4 @@ namespace Helium
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};
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}
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#endif // HELIUM_EDITOR
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#endif // HELIUM_TOOLS

EditorSupport/GrannyStreamWriter.cpp

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@@ -7,12 +7,12 @@
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#include "EditorSupportPch.h"
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#if HELIUM_EDITOR
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#if HELIUM_TOOLS
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#include "EditorSupport/GrannyStreamWriter.h"
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#if HELIUM_USE_GRANNY_ANIMATION
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#include "GrannyStreamWriterImplementation.cpp.inl"
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#endif
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#endif // HELIUM_EDITOR
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#endif // HELIUM_TOOLS

EditorSupport/GrannyStreamWriter.h

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@@ -11,14 +11,14 @@
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#include "EditorSupport/EditorSupport.h"
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#if HELIUM_EDITOR
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#if HELIUM_TOOLS
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#include "GraphicsTypes/GraphicsTypes.h"
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#if HELIUM_USE_GRANNY_ANIMATION
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#include "GrannyStreamWriterImplementation.h"
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#endif
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#endif // HELIUM_EDITOR
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#endif // HELIUM_TOOLS
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#endif // HELIUM_EDITOR_SUPPORT_GRANNY_STREAM_WRITER_H

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