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Performance issues when building the container hierarchy #4
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Update: It's down to 1.5 seconds with Godot 3.2 and a couple of small optimisations. |
just reiterating what I asked on Discord: currently my story takes several seconds to load due to building container hierarchy. Could it be possible to save the container hierarchy in some way (as a packedscene?) to speed this up for release? |
Here's my reply on Discord back then for the sake of clarity. Maybe that can rekindle the discussion:
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Building the container hierarchy of The Intercept currently takes about 2 seconds on my MacBook Pro. This is insanely slow.
Edit:
NativeFunctionCall
(building the list of available native calls for the Story) is also very expensive (~ 2ms).The text was updated successfully, but these errors were encountered: