This document describes the file format for Blokus game records as used by the program Pentobi. The most recent version of this document can be found in the source code distribution of Pentobi.
The file format is a derivative of the Smart Game Format (SGF). The current SGF version 4 does not define standard properties for Blokus. Therefore, a number of game-specific properties and value types had to be defined. The definitions follow the recommendations of SGF 4 and the proposals for multi-player games from the discussions about the future SGF version 5.
Older versions of Pentobi (up to version 13.1) did not accept whitespaces before and after property identifiers, so it is recommended to avoid them for compatibility.
The file extension .blksgf
and the
MIME type
application/x-blokus-sgf
are used for Blokus SGF files.
Since this is a non-standard MIME type, links to Blokus SGF files on web
servers will not automatically open the file with Pentobi even if
Pentobi is installed locally and registered as a handler for Blokus SGF
files. To make this work, you can put a file named
.htaccess
on the web server
in the same directory that contains the .blksgf
files or in one of its
parent directories. This file needs to contain the line:
AddType application/x-blokus-sgf blksgf
Only UTF-8 is supported as the character set. Files without a CA
property are interpreted as UTF-8. This differs from the original SGF
standard, which specified ISO-8859-1 (Latin1) as the default.
Pentobi has always written files with UTF-8 encoding and indicated that
with the CA[UTF-8]
property. Some earlier versions of Pentobi
supported loading files with different encodings and assumed
ISO-8859-1 for files without a CA
property. Pentobi versions before
13.0 could read SGF files encoded in UTF-8 or ISO-8859-1. Versions
before 19.0 could read all encodings handled by the Qt 5 library.
Starting with Pentobi 19.0, support for encodings other than UTF-8 was
dropped.
Since there is no number for Blokus defined in SGF 4, a string instead
of a number is used as the value for the GM
property. Currently, the
following strings are used:
Blokus
Blokus Two-Player
Blokus Three-Player
Blokus Duo
Blokus Trigon
Blokus Trigon Two-Player
Blokus Trigon Three-Player
Blokus Junior
Nexos
Nexos Two-Player
Callisto
Callisto Two-Player
Callisto Two-Player Four-Color
Callisto Three-Player
GembloQ
GembloQ Two-Player
GembloQ Three-Player
GembloQ Two-Player Four-Color
The strings are case-sensitive, words must be separated by exactly one space and must not contain whitespaces at the beginning or end of the string.
In game variants with two players and two colors, B
denotes the first
player or color, W
the second player or color. In game variants with
three or four players and one color per player, 1
, 2
, 3
, 4
denote the first, second, third, and fourth player or color. In game
variants with two players and four colors, B
denotes the first player,
W
the second player, and 1
, 2
, 3
, 4
denote the first, second,
third, and fourth color. This applies to move properties and properties
related to a player or a color.
In the game variant Blokus Two-Player PB
is the name of the first
player, and 1
is a move of the first color.
In the game variant Blokus Two-Player, one could either use the BL
,
WL
properties to indicate the time left for a player, if the game is
played with a time limit for each player, or one could use the 1L
,
2L
, 3L
, 4L
properties to indicate the time left for a color, if
the game is played with a time limit for each color. (This is only an
example how the properties should be interpreted. Pentobi currently has
no support for game clocks.)
Pentobi versions before 0.2 used the properties BLUE
, YELLOW
, RED
,
GREEN
in the four-color game variants, which did not reflect the
current state of discussion for SGF 5. Pentobi 12.0 erroneously used
multi-player properties for two-player Callisto. Current versions of
Pentobi can still read games written by older versions and will convert
old properties.
Fields on the board (called points in SGF) are identified by a case-insensitive string with a letter for the column followed by a number for the row. The letters start with 'a', the numbers start with '1'. The lower left corner of the board is 'a1'. The strings must not contain whitespaces. Note that, unlike the common convention in the game of Go, the letter 'i' is used.
If there are more than 26 columns, the columns continue with 'aa', 'ab', ..., 'ba', 'bb', ... More than 26 columns are presently required for Trigon and GembloQ.
For Trigon, hexagonal boards are mapped to rectangular coordinates as in the following example of a hexagon with edge size 3:
6 / \ / \ / \ / \
5 / \ / \ / \ / \ / \
4 / \ / \ / \ / \ / \ / \
3 \ / \ / \ / \ / \ / \ /
2 \ / \ / \ / \ / \ /
1 \ / \ / \ / \ /
a b c d e f g h i j k
In Nexos, the 13×13 line grid is mapped to a 25×25 coordinate system, in which rows with horizontal line segments and intersections alternate with rows with vertical line segments and holes:
6 | | |
5 + - + - + -
4 | | |
3 + - + - + -
2 | | |
1 + - + - + -
a b c d e f
In GembloQ, each square field is divided into four triangles with their own coordinates, like in this example:
4 | / | \ | / | \ | /
3 | \ | / | \ | / | \
2 | / | \ | / | \ | /
1 | \ | / | \ | / | \
a b c d e f g h i
The value of a move property is a string with the coordinates of the played piece on the board separated by commas. No whitespace characters are allowed before, after, or in-between the coordinates.
Pentobi currently does not require a certain order of the coordinates of a move. However, move properties should be written with an ordered list of coordinates (using the order a1, b1, …, a2, b2, …) such that each move has a unique string representation.
B[f9,e10,f10,g10,f11]
In Nexos, moves contain only the coordinates of line segments occupied by the piece, no coordinates of junctions.
Old versions of Pentobi (before version 0.3) used to represent moves by a list of points, which did not follow the convention used by other games in SGF to use single-value properties for moves. Current versions of Pentobi can still read games containing the old move property values but they are deprecated and should no longer be used.
The setup properties AB
, AW
, A1
, A2
, A3
, A4
can be used to
place several pieces simultaneously on the board. The setup property
AE
can be used to remove pieces from the board. All these properties
can have multiple values, each value represents a piece by its
coordinates as in the move properties. The PL
can be used to set the
color to play in a setup position.
AB[e8,e9,f9,d10,e10][g6,f7,g7,h7,g8]
AW[i4,h5,i5,j5,i6][j7,j8,j9,k9,j10]
PL[B]
Older versions of Pentobi (before version 2.0) did not support setup properties, you need a newer version of Pentobi to read such files. Currently, Pentobi is able to read files with setup properties in any node, but can create only files with setup in the root node.