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game.js
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96 lines (65 loc) · 1.93 KB
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var buttonColors=["red","blue","green","yellow"];
var userClickedPattern =[];
var gamePattern =[];
var started = false;
var level = 0;
console.log(gamePattern);
function nextSequence() {
userClickedPattern = [];
level++;
$("#level-title").text("Level "+level);
var randomNumber= Math.floor((Math.random()*4));
var randomChosenColor= buttonColors[randomNumber];
gamePattern.push(randomChosenColor);
$("#"+randomChosenColor).fadeIn(100).fadeOut(100).fadeIn(100);
playSound(randomChosenColor);
};
function playSound(name) {
var audio = new Audio("sounds/"+name+".mp3");
audio.play();
}
function animatePress (cureentColor) {
$("#"+cureentColor).addClass("pressed");
setTimeout(function () {
$("#"+cureentColor).removeClass("pressed");
}, 100)
}
function checkAnswer(currentLevel){
if (gamePattern[currentLevel] === userClickedPattern[currentLevel]) {
console.log("success");
if (userClickedPattern.length === gamePattern.length){
setTimeout(function () {
nextSequence();
}, 1000);
}
} else {
$("body").addClass("game-over");
var wrong_audio = new Audio("sounds/wrong.mp3");
wrong_audio.play();
setTimeout(function () {
$("body").removeClass("game-over");
}, 200)
$("#level-title").text("Game Over, Press Any Key to Restart");
startOver();
console.log("wrong");
}
};
function startOver() {
level=0;
gamePattern =[];
started = false;
}
$(".btn").click(function (event) {
var userChosen= this.id;
userClickedPattern.push(userChosen);
playSound(userChosen);
animatePress(userChosen);
checkAnswer(userClickedPattern.length-1);
});
$(document).keypress(function () {
if (!started) {
$("#level-title").text("Level "+level);
nextSequence();
started = true;
}
});