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Camera (Effects)
Baramanga edited this page Mar 26, 2023
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Keyword: camera
yaw <float...>
pitch <float...>
roll <float...>
distance <float...>
fov <float...>
nearClip <float...>
farClip <float...>
cameraID <resourceID>
The cameraID
option can use one of the following known values:
animations~
GameCinematics
GGEcamera
EditorCameraCreatureUI
cubemapResource <int>
Known used values in the core games:
256
life <float>
flags <bitfield> -view <bitfield>
Known used values in the core games:
-
flags 0x00000004
(used withanimations~
) flags 0x00000104
flags 0x00000001 -view 0x00000032
-
flags 0x00000203 -view 0x0000001e
(used in the new game intro comet cutscene withGameCinematics
) flags 0x00000203 -view 0x00000018
flags 0x00000004
-
flags 0x00000203 -view 0x0000001c
(used withGGEcamera
) flags 0x0000000d
flags 0x00000001 -view 0x00000001