I have had reports from playtesters of my game that touch input is not always working on these devices.
Issue 1: Touch input sometimes causes elements on page to highlight
Device/browser info: {"client":{"type":"browser","name":"Mobile Safari","version":"13.1","engine":"WebKit","engineVersion":"605.1"},"os":{"name":"iOS","version":"13.5","platform":""},"device":{"type":"","brand":"Apple","model":""},"bot":null}
Also seen on Chrome iOS, which is to be expected as on iOS all browsers have to use WebKit as the engine.
Issue 2: Touch input on canvas does not work at all
Still trying to get details of OS and browser but it's an iPhone 4S so very old. However, the user confirmed that this example from Mozilla DOES work on his device: https://mdn.mozillademos.org/en-US/docs/Web/API/Touch_events$samples/Example?revision=1606008&fbclid=IwAR1LKFZD2Z9rkDHkDVTtk15lNYWLUil5u3GKcB8kVcOLS2k4lYxNpzZsTGM
Note that in both cases, to rule out that I was doing something wrong with my integration of the react-canvas-draw library, I directed users to try the demo: https://embiem.github.io/react-canvas-draw/
I have had reports from playtesters of my game that touch input is not always working on these devices.
Issue 1: Touch input sometimes causes elements on page to highlight
Device/browser info: {"client":{"type":"browser","name":"Mobile Safari","version":"13.1","engine":"WebKit","engineVersion":"605.1"},"os":{"name":"iOS","version":"13.5","platform":""},"device":{"type":"","brand":"Apple","model":""},"bot":null}
Also seen on Chrome iOS, which is to be expected as on iOS all browsers have to use WebKit as the engine.
Issue 2: Touch input on canvas does not work at all
Still trying to get details of OS and browser but it's an iPhone 4S so very old. However, the user confirmed that this example from Mozilla DOES work on his device: https://mdn.mozillademos.org/en-US/docs/Web/API/Touch_events$samples/Example?revision=1606008&fbclid=IwAR1LKFZD2Z9rkDHkDVTtk15lNYWLUil5u3GKcB8kVcOLS2k4lYxNpzZsTGM
Note that in both cases, to rule out that I was doing something wrong with my integration of the react-canvas-draw library, I directed users to try the demo: https://embiem.github.io/react-canvas-draw/