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ofApp.h
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#pragma once
#include "ofMain.h"
class ofApp : public ofBaseApp{
public:
void setup();
void update();
void draw();
int numCols;
int numRows;
float camX;
float camY;
float r;
float theta;
float x;
float y;
float n1;
float n2;
float n1frequency;
float n2frequency;
float n1amp;
float n2amp;
float getZNoiseValue(float x, float y, float t);
float gridScale;
ofBoxPrimitive box;
ofEasyCam cam;
ofLight light;
ofMesh mesh;
ofTexture tex;
void drawMesh(int numCols, int numRows);
void spheres(float x, float y, int width, int height);
ofSpherePrimitive ball1;
ofSpherePrimitive ball3;
ofSpherePrimitive ball6;
ofPoint ball1pos;
ofPoint ball3pos;
ofPoint ball6pos;
void keyPressed(int key);
void keyReleased(int key);
void mouseMoved(int x, int y );
void mouseDragged(int x, int y, int button);
void mousePressed(int x, int y, int button);
void mouseReleased(int x, int y, int button);
void mouseEntered(int x, int y);
void mouseExited(int x, int y);
void windowResized(int w, int h);
void dragEvent(ofDragInfo dragInfo);
void gotMessage(ofMessage msg);
};