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- T H E M O N O C L E E N G I N E
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+ _ _
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+ | | (_)
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+ ____ ___ ____ ___ ____| | ____ ____ ____ ____ _ ____ ____
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+ | \ / _ \| _ \ / _ \ / ___) |/ _ ) / _ ) _ \ / _ | | _ \ / _ )
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+ | | | | |_| | | | | |_| ( (___| ( (/ / ( (/ /| | | ( ( | | | | | ( (/ /
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+ |_|_|_|\___/|_| |_|\___/ \____)_|\____) \____)_| |_|\_|| |_|_| |_|\____)
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+ (_____|
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MIT License
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@@ -20,7 +26,20 @@ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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- BUILD HELP
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+ == Branches ==
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+
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+ "development" - the latest code
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+ "master" - the last 'stable' code
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+
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+ i.e. If you want to check out the latest, grab "development."
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+
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+ == Building ==
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+
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+ To build Monocle, use one of the included project files.
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+
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+ If there is no project file for your platform, generate one automatically using Premake4.
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+
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+ See: http://industriousone.com/premake
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=WINDOWS=
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To run on Windows, make sure working directory is set to:
@@ -32,24 +51,6 @@ Make sure you're using XCode version 4 and that you have the shared Scheme selec
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Change the #defined TEST_* values in main.cpp to try out different demos.
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- D E M O C O N T R O L S
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-
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- TEST_JUMPER
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- Arrow Keys = Move, Jump
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- Space = Spawn New Player
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-
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- TEST_FLASH
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- Space = toggle play/pause
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- Left/Right = prev/next frame
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- Up Arrow = clone a new end frame and jump to it
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- A,S,D,W = move
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- Q,E = rotate
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- [,] = select part
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- J,K,L,I = scale
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- Minus = copy the part frame data from the previous frame to the current frame
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- Equals = copy the part frame data from the next frame to the current frame
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- Backspace = undo changes up to when part/frame was entered
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-
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- TEST_PONG
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- W/S = player 1
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- I/K = player 2
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+ == Demo Controls ==
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+
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+ Updated demo controls coming soon...
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