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Updated README.
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README

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T H E M O N O C L E E N G I N E
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_ _
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| | (_)
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____ ___ ____ ___ ____| | ____ ____ ____ ____ _ ____ ____
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| \ / _ \| _ \ / _ \ / ___) |/ _ ) / _ ) _ \ / _ | | _ \ / _ )
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| | | | |_| | | | | |_| ( (___| ( (/ / ( (/ /| | | ( ( | | | | | ( (/ /
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|_|_|_|\___/|_| |_|\___/ \____)_|\____) \____)_| |_|\_|| |_|_| |_|\____)
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(_____|
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MIT License
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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BUILD HELP
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== Branches ==
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"development" - the latest code
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"master" - the last 'stable' code
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i.e. If you want to check out the latest, grab "development."
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== Building ==
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To build Monocle, use one of the included project files.
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If there is no project file for your platform, generate one automatically using Premake4.
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See: http://industriousone.com/premake
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=WINDOWS=
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To run on Windows, make sure working directory is set to:
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Change the #defined TEST_* values in main.cpp to try out different demos.
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D E M O C O N T R O L S
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TEST_JUMPER
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Arrow Keys = Move, Jump
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Space = Spawn New Player
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TEST_FLASH
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Space = toggle play/pause
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Left/Right = prev/next frame
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Up Arrow = clone a new end frame and jump to it
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A,S,D,W = move
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Q,E = rotate
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[,] = select part
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J,K,L,I = scale
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Minus = copy the part frame data from the previous frame to the current frame
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Equals = copy the part frame data from the next frame to the current frame
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Backspace = undo changes up to when part/frame was entered
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TEST_PONG
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W/S = player 1
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I/K = player 2
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== Demo Controls ==
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Updated demo controls coming soon...

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