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Pointer input is wrongly offset downwards when "Stretch Video" is disabled #13

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quazar-omega opened this issue Sep 23, 2024 · 6 comments

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@quazar-omega
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Hello! I started using this app now and I noticed that, when the stretch is enabled, the pointer is accurately placed, but it gets shifted downwards when I disable it, this doesn't happen for me on the original Weylus.

(btw, just found out about your release, I love you already, I was so disappointed that the original project was abandoned)

@electronstudio
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Ok so basically the next steps are

  1. Determine which of the patches is causing this
  2. Report to patch’s author

@quazar-omega
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I can try, any pointers on how to do that?

@electronstudio
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Most of the patches were merged into Weylus master this week, so try the latest version from there:

https://github.com/H-M-H/Weylus/actions/runs/11060443347

If that works, then the problem is the Lyonbot patch. If that doesn’t work then the problem is in master so you can report it to HMH.

@quazar-omega
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quazar-omega commented Sep 28, 2024

can confirm, it doesn't happen on that build.
Btw, super glad to see that HMH is back, I'm curious though, what does it mean for your fork, will you be contributing the flatpak build back to upstream and we'll follow that?

@electronstudio
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If they want to use my flatpak build script to publish flatpaks, they can, it's open source. If they don't want to, or if CommunityEdition continues to contain any patches that don't make it into regular Weylus, then I'll continue to publish flatpaks.

@quazar-omega
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I see

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