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Pointer input is wrongly offset downwards when "Stretch Video" is disabled #13
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Ok so basically the next steps are
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I can try, any pointers on how to do that? |
Most of the patches were merged into Weylus master this week, so try the latest version from there: https://github.com/H-M-H/Weylus/actions/runs/11060443347 If that works, then the problem is the Lyonbot patch. If that doesn’t work then the problem is in master so you can report it to HMH. |
can confirm, it doesn't happen on that build. |
If they want to use my flatpak build script to publish flatpaks, they can, it's open source. If they don't want to, or if CommunityEdition continues to contain any patches that don't make it into regular Weylus, then I'll continue to publish flatpaks. |
I see |
Hello! I started using this app now and I noticed that, when the stretch is enabled, the pointer is accurately placed, but it gets shifted downwards when I disable it, this doesn't happen for me on the original Weylus.
(btw, just found out about your release, I love you already, I was so disappointed that the original project was abandoned)
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