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NOT gates become inactive when teleporting to region. #bug #64
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Are you using Redstone torches or levers on the RSC outputs?
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Just levers! On Sun, Mar 10, 2013 at 12:56 AM, Marcos Vives Del Sol <
Brad Carps |
I don't have any clue then. I have been having issues with Redstone torches
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I play on a server where i made a simple door trap. That is, when mobs come pounding at the door, I press a button that activates two sets of pistons, one that opens a pit next to the mob outside, and the other to push the mob down into a pit. Fun times.
All piston sets are remotely controlled by a redstonechip transmitter/receiver combo. The action is, one set pulls away blocks with a NOT gate, revealing a normally-concealed pit; the other set pushes the mob into the space where the pit now is (with a slight repeater delay).
The problem is that the NOT gate doesn't always maintain state when I teleport into the area (which is also my spawn point). When I die and respawn, it seems to be fine, but when my coordinate position just suddenly changes due to a spell (or end pearl), it goes wonky, and I must click the switch for the NOT-pull pistons, twice.
I can't easily provide a world file, but I can demonstrate the behavior on the server I play on.
--Brad
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