Skip to content

Latest commit

 

History

History
17 lines (16 loc) · 1004 Bytes

future.md

File metadata and controls

17 lines (16 loc) · 1004 Bytes

Future Ideas

I'm not sure how much I'll work on this, but here are some ideas I have for extra content/mechanics:

  • Loading saved state for attacking/defending units from JSON config files
  • expanded AI strategies for different units
  • commanders (like generals in HoI 4)
    • potentially commander experience (new commander just picks random targets, more experienced ones use smarter tactics)
    • traits like in HoI 4
      • examples: "+0.5 Brute Morale Impact", "+0.2 Foot Soldier Morale", "+1 Ranged Defense", etc.
  • walls (like forts in HoI 4, give defensive bonus)
  • terrain

Units

  • Ranged Cavalry: ranged cavalry unit, treated as cavalry so it attacks much faster than normal ranged units on attack
  • Medic: can heal units every turn
  • Pikes: weaker than knights, but get an attack boost and deal extra damage to morale against cavalry
  • Artillery: deals % damage to units - ex. 3%, so the amount it kills scales with the enemy unit's number

Back to README.md