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config.rb
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require 'compass/import-once/activate'
# Require any additional compass plugins here.
# Set this to the root of your project when deployed:
http_path = "/"
css_dir = "../public/style/css"
sass_dir = "project"
images_dir = "project/images"
generated_images_dir = "../public/style/images"
javascripts_dir = ""
# You can select your preferred output style here (can be overridden via the command line):
# output_style = :expanded or :nested or :compact or :compressed
output_style = :expanded
# To enable relative paths to assets via compass helper functions. Uncomment:
relative_assets = true
# To disable debugging comments that display the original location of your selectors. Uncomment:
# line_comments = false
# If you prefer the indented syntax, you might want to regenerate this
# project again passing --syntax sass, or you can uncomment this:
# preferred_syntax = :sass
# and then run:
# sass-convert -R --from scss --to sass sass scss && rm -rf sass && mv scss sass
# Make a copy of sprites with a name that has no uniqueness of the hash.
# on_sprite_saved do |filename|
# if File.exists?(filename)
# FileUtils.cp filename, filename.gsub(%r{-s[a-z0-9]{10}\.png$}, '.png')
# end
# end
# Replace in stylesheets generated references to sprites
# by their counterparts without the hash uniqueness.
# on_stylesheet_saved do |filename|
# if File.exists?(filename)
# css = File.read filename
# File.open(filename, 'w+') do |f|
# f << css.gsub(%r{-s[a-z0-9]{10}\.png}, '.png')
# end
# end
# end