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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "RigidBody2D",
"class": "Ball",
"language": "GDScript",
"path": "res://src/actors/ball/Ball.gd"
}, {
"base": "KinematicBody2D",
"class": "Computer",
"language": "GDScript",
"path": "res://src/actors/computer/Computer.gd"
}, {
"base": "KinematicBody2D",
"class": "Player",
"language": "GDScript",
"path": "res://src/actors/player/Player.gd"
} ]
_global_script_class_icons={
"Ball": "",
"Computer": "",
"Player": ""
}
[application]
config/name="Pocket Broomball"
run/main_scene="res://src/splash/Splash.tscn"
boot_splash/image="res://icon.png"
boot_splash/bg_color=Color( 0.933333, 0.933333, 0.933333, 1 )
config/icon="res://icon.png"
[autoload]
ShopUtil="*res://src/global/ShopUtil.gd"
Teams="*res://src/global/Teams.gd"
Global="*res://src/global/Global.tscn"
TouchHelper="*res://src/global/TouchHelper.gd"
[debug]
gdscript/warnings/unused_class_variable=true
gdscript/warnings/unsafe_property_access=true
gdscript/warnings/unsafe_method_access=true
gdscript/warnings/unsafe_cast=true
gdscript/warnings/unsafe_call_argument=true
[display]
window/size/width=720
window/size/height=1280
window/size/always_on_top=true
window/size/test_width=360
window/size/test_height=640
window/handheld/orientation="portrait"
window/stretch/mode="2d"
window/stretch/aspect="keep"
[gui]
theme/custom="res://assets/theme/airbroomball_theme.tres"
[input_devices]
pointing/emulate_touch_from_mouse=true
[layer_names]
2d_physics/layer_1="player"
2d_physics/layer_2="middle-line-player"
2d_physics/layer_3="wall"
2d_physics/layer_4="ball"
2d_physics/layer_5="middle-line-computer"
[locale]
translations=PoolStringArray( "res://translations/translations.de.translation", "res://translations/translations.en.translation", "res://translations/translations.fr.translation", "res://translations/translations.it.translation", "res://translations/translations.es.translation" )
[physics]
common/physics_fps=240
2d/default_gravity_vector=Vector2( 0, 0 )
common/physics_interpolation=true
2d/enable_object_picking=true
[rendering]
quality/driver/driver_name="GLES2"
quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=0
vram_compression/import_etc=true
vram_compression/import_pvrtc=true
quality/depth/hdr=false