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Implement search by name #5
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Can you please elaborate more on what do you mean? Possibly with examples. You can already search addressables by their addressable name in editor and during asset loading, so you probably mean something else. Also what do you mean by "save and receivce"? |
Sorry for the long answer, this is my main account, I meant that it would be more convenient to pass the file name instead of ReferenceT, and do the search through the file name too |
This is a very good idea when you have a bunch of pictures and you can't transfer all the ReferenceTs to them like (1000 pieces), it will be convenient to load these pictures by name, for example: sprite1...1000; using a loop |
Something like that
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I would like to see the implementation of search in addressable by the name of the save and receive. Thanks for you!
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