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| 1 | +// Licensed to the .NET Foundation under one or more agreements. |
| 2 | +// The .NET Foundation licenses this file to you under the MIT license. |
| 3 | + |
| 4 | +using System; |
| 5 | +using System.Collections; |
| 6 | +using System.Collections.Generic; |
| 7 | +using System.Runtime.CompilerServices; |
| 8 | +using System.Runtime.InteropServices; |
| 9 | +using System.Threading; |
| 10 | + |
| 11 | +// False pinning cases are still possible. For example the thread can die |
| 12 | +// and its stack reused by another thread. It also seems that a thread that |
| 13 | +// does a GC can keep on the stack references to objects it encountered |
| 14 | +// during the collection which are never released afterwards. This would |
| 15 | +// be more likely to happen with the interpreter which reuses more stack. |
| 16 | +public static class FinalizerHelpers |
| 17 | +{ |
| 18 | + private static IntPtr aptr; |
| 19 | + |
| 20 | + private static unsafe void NoPinActionHelper(int depth, Action act) |
| 21 | + { |
| 22 | + // Avoid tail calls |
| 23 | + int* values = stackalloc int[20]; |
| 24 | + aptr = new IntPtr(values); |
| 25 | + |
| 26 | + if (depth <= 0) |
| 27 | + { |
| 28 | + // |
| 29 | + // When the action is called, this new thread might have not allocated |
| 30 | + // anything yet in the nursery. This means that the address of the first |
| 31 | + // object that would be allocated would be at the start of the tlab and |
| 32 | + // implicitly the end of the previous tlab (address which can be in use |
| 33 | + // when allocating on another thread, at checking if an object fits in |
| 34 | + // this other tlab). We allocate a new dummy object to avoid this type |
| 35 | + // of false pinning for most common cases. |
| 36 | + // |
| 37 | + new object(); |
| 38 | + act(); |
| 39 | + ClearStack(); |
| 40 | + } |
| 41 | + else |
| 42 | + { |
| 43 | + NoPinActionHelper(depth - 1, act); |
| 44 | + } |
| 45 | + } |
| 46 | + |
| 47 | + private static unsafe void ClearStack() |
| 48 | + { |
| 49 | + int* values = stackalloc int[25000]; |
| 50 | + for (int i = 0; i < 25000; i++) |
| 51 | + values[i] = 0; |
| 52 | + } |
| 53 | + |
| 54 | + public static void PerformNoPinAction(Action act) |
| 55 | + { |
| 56 | + Thread thr = new Thread(() => NoPinActionHelper (128, act)); |
| 57 | + thr.Start(); |
| 58 | + thr.Join(); |
| 59 | + } |
| 60 | +} |
| 61 | + |
| 62 | +public class BridgeBase |
| 63 | +{ |
| 64 | + public static int fin_count; |
| 65 | + |
| 66 | + ~BridgeBase() |
| 67 | + { |
| 68 | + fin_count++; |
| 69 | + } |
| 70 | +} |
| 71 | + |
| 72 | +public class Bridge : BridgeBase |
| 73 | +{ |
| 74 | + public List<object> Links = new List<object>(); |
| 75 | + public int __test; |
| 76 | + |
| 77 | + ~Bridge() |
| 78 | + { |
| 79 | + Links = null; |
| 80 | + } |
| 81 | +} |
| 82 | + |
| 83 | +public class Bridge1 : BridgeBase |
| 84 | +{ |
| 85 | + public object Link; |
| 86 | + ~Bridge1() |
| 87 | + { |
| 88 | + Link = null; |
| 89 | + } |
| 90 | +} |
| 91 | + |
| 92 | +// 128 size |
| 93 | +public class Bridge14 : BridgeBase |
| 94 | +{ |
| 95 | + public object a,b,c,d,e,f,g,h,i,j,k,l,m,n; |
| 96 | +} |
| 97 | + |
| 98 | +public class NonBridge |
| 99 | +{ |
| 100 | + public object Link; |
| 101 | +} |
| 102 | + |
| 103 | +public class NonBridge2 : NonBridge |
| 104 | +{ |
| 105 | + public object Link2; |
| 106 | +} |
| 107 | + |
| 108 | +public class NonBridge14 |
| 109 | +{ |
| 110 | + public object a,b,c,d,e,f,g,h,i,j,k,l,m,n; |
| 111 | +} |
| 112 | + |
| 113 | + |
| 114 | +public class BridgeTest |
| 115 | +{ |
| 116 | + const int OBJ_COUNT = 100 * 1000; |
| 117 | + const int LINK_COUNT = 2; |
| 118 | + const int EXTRAS_COUNT = 0; |
| 119 | + const double survival_rate = 0.1; |
| 120 | + |
| 121 | + // Pathological case for the original old algorithm. Goes |
| 122 | + // away when merging is replaced by appending with flag |
| 123 | + // checking. |
| 124 | + static void SetupLinks() |
| 125 | + { |
| 126 | + var list = new List<Bridge>(); |
| 127 | + for (int i = 0; i < OBJ_COUNT; ++i) |
| 128 | + { |
| 129 | + var bridge = new Bridge(); |
| 130 | + list.Add(bridge); |
| 131 | + } |
| 132 | + |
| 133 | + var r = new Random(100); |
| 134 | + for (int i = 0; i < OBJ_COUNT; ++i) |
| 135 | + { |
| 136 | + var n = list[i]; |
| 137 | + for (int j = 0; j < LINK_COUNT; ++j) |
| 138 | + n.Links.Add(list[r.Next (OBJ_COUNT)]); |
| 139 | + for (int j = 0; j < EXTRAS_COUNT; ++j) |
| 140 | + n.Links.Add(j); |
| 141 | + if (r.NextDouble() <= survival_rate) |
| 142 | + n.__test = 1; |
| 143 | + } |
| 144 | + } |
| 145 | + |
| 146 | + const int LIST_LENGTH = 10000; |
| 147 | + const int FAN_OUT = 10000; |
| 148 | + |
| 149 | + // Pathological case for the new algorithm. Goes away with |
| 150 | + // the single-node elimination optimization, but will still |
| 151 | + // persist if modified by using a ladder instead of the single |
| 152 | + // list. |
| 153 | + static void SetupLinkedFan() |
| 154 | + { |
| 155 | + var head = new Bridge(); |
| 156 | + var tail = new NonBridge(); |
| 157 | + head.Links.Add(tail); |
| 158 | + for (int i = 0; i < LIST_LENGTH; ++i) |
| 159 | + { |
| 160 | + var obj = new NonBridge (); |
| 161 | + tail.Link = obj; |
| 162 | + tail = obj; |
| 163 | + } |
| 164 | + var list = new List<Bridge>(); |
| 165 | + tail.Link = list; |
| 166 | + for (int i = 0; i < FAN_OUT; ++i) |
| 167 | + list.Add (new Bridge()); |
| 168 | + } |
| 169 | + |
| 170 | + // Pathological case for the improved old algorithm. Goes |
| 171 | + // away with copy-on-write DynArrays, but will still persist |
| 172 | + // if modified by using a ladder instead of the single list. |
| 173 | + static void SetupInverseFan() |
| 174 | + { |
| 175 | + var tail = new Bridge(); |
| 176 | + object list = tail; |
| 177 | + for (int i = 0; i < LIST_LENGTH; ++i) |
| 178 | + { |
| 179 | + var obj = new NonBridge(); |
| 180 | + obj.Link = list; |
| 181 | + list = obj; |
| 182 | + } |
| 183 | + var heads = new Bridge[FAN_OUT]; |
| 184 | + for (int i = 0; i < FAN_OUT; ++i) |
| 185 | + { |
| 186 | + var obj = new Bridge(); |
| 187 | + obj.Links.Add(list); |
| 188 | + heads[i] = obj; |
| 189 | + } |
| 190 | + } |
| 191 | + |
| 192 | + // Not necessarily a pathology, but a special case of where we |
| 193 | + // generate lots of "dead" SCCs. A non-bridge object that |
| 194 | + // can't reach a bridge object can safely be removed from the |
| 195 | + // graph. In this special case it's a linked list hanging off |
| 196 | + // a bridge object. We can handle this by "forwarding" edges |
| 197 | + // going to non-bridge nodes that have only a single outgoing |
| 198 | + // edge. That collapses the whole list into a single node. |
| 199 | + // We could remove that node, too, by removing non-bridge |
| 200 | + // nodes with no outgoing edges. |
| 201 | + static void SetupDeadList() |
| 202 | + { |
| 203 | + var head = new Bridge(); |
| 204 | + var tail = new NonBridge(); |
| 205 | + head.Links.Add(tail); |
| 206 | + for (int i = 0; i < LIST_LENGTH; ++i) |
| 207 | + { |
| 208 | + var obj = new NonBridge(); |
| 209 | + tail.Link = obj; |
| 210 | + tail = obj; |
| 211 | + } |
| 212 | + } |
| 213 | + |
| 214 | + // Triggered a bug in the forwarding mechanic. |
| 215 | + static void SetupSelfLinks() |
| 216 | + { |
| 217 | + var head = new Bridge(); |
| 218 | + var tail = new NonBridge(); |
| 219 | + head.Links.Add(tail); |
| 220 | + tail.Link = tail; |
| 221 | + } |
| 222 | + |
| 223 | + const int L0_COUNT = 50000; |
| 224 | + const int L1_COUNT = 50000; |
| 225 | + const int EXTRA_LEVELS = 4; |
| 226 | + |
| 227 | + // Set a complex graph from one bridge to a couple. |
| 228 | + // The graph is designed to expose naive coloring on |
| 229 | + // tarjan and SCC explosion on classic. |
| 230 | + static void Spider() |
| 231 | + { |
| 232 | + Bridge a = new Bridge(); |
| 233 | + Bridge b = new Bridge(); |
| 234 | + |
| 235 | + var l1 = new List<object>(); |
| 236 | + for (int i = 0; i < L0_COUNT; ++i) { |
| 237 | + var l0 = new List<object>(); |
| 238 | + l0.Add(a); |
| 239 | + l0.Add(b); |
| 240 | + l1.Add(l0); |
| 241 | + } |
| 242 | + var last_level = l1; |
| 243 | + for (int l = 0; l < EXTRA_LEVELS; ++l) { |
| 244 | + int j = 0; |
| 245 | + var l2 = new List<object>(); |
| 246 | + for (int i = 0; i < L1_COUNT; ++i) { |
| 247 | + var tmp = new List<object>(); |
| 248 | + tmp.Add(last_level [j++ % last_level.Count]); |
| 249 | + tmp.Add(last_level [j++ % last_level.Count]); |
| 250 | + l2.Add(tmp); |
| 251 | + } |
| 252 | + last_level = l2; |
| 253 | + } |
| 254 | + Bridge c = new Bridge(); |
| 255 | + c.Links.Add(last_level); |
| 256 | + } |
| 257 | + |
| 258 | + // Simulates a graph with two nested cycles that is produces by |
| 259 | + // the async state machine when `async Task M()` method gets its |
| 260 | + // continuation rooted by an Action held by RunnableImplementor |
| 261 | + // (ie. the task continuation is hooked through the SynchronizationContext |
| 262 | + // implentation and rooted only by Android bridge objects). |
| 263 | + static void NestedCycles() |
| 264 | + { |
| 265 | + Bridge runnableImplementor = new Bridge (); |
| 266 | + Bridge byteArrayOutputStream = new Bridge (); |
| 267 | + NonBridge2 action = new NonBridge2 (); |
| 268 | + NonBridge displayClass = new NonBridge (); |
| 269 | + NonBridge2 asyncStateMachineBox = new NonBridge2 (); |
| 270 | + NonBridge2 asyncStreamWriter = new NonBridge2 (); |
| 271 | + |
| 272 | + runnableImplementor.Links.Add(action); |
| 273 | + action.Link = displayClass; |
| 274 | + action.Link2 = asyncStateMachineBox; |
| 275 | + displayClass.Link = action; |
| 276 | + asyncStateMachineBox.Link = asyncStreamWriter; |
| 277 | + asyncStateMachineBox.Link2 = action; |
| 278 | + asyncStreamWriter.Link = byteArrayOutputStream; |
| 279 | + asyncStreamWriter.Link2 = asyncStateMachineBox; |
| 280 | + } |
| 281 | + |
| 282 | + static void RunGraphTest(Action test) |
| 283 | + { |
| 284 | + Console.WriteLine("Start test {0}", test.Method.Name); |
| 285 | + FinalizerHelpers.PerformNoPinAction(test); |
| 286 | + Console.WriteLine("-graph built-"); |
| 287 | + for (int i = 0; i < 5; i++) |
| 288 | + { |
| 289 | + Console.WriteLine("-GC {0}/5-", i); |
| 290 | + GC.Collect (); |
| 291 | + GC.WaitForPendingFinalizers(); |
| 292 | + } |
| 293 | + |
| 294 | + Console.WriteLine("Finished test {0}, finalized {1}", test.Method.Name, Bridge.fin_count); |
| 295 | + } |
| 296 | + |
| 297 | + static void TestLinkedList() |
| 298 | + { |
| 299 | + int count = Environment.ProcessorCount + 2; |
| 300 | + var th = new Thread [count]; |
| 301 | + for (int i = 0; i < count; ++i) |
| 302 | + { |
| 303 | + th [i] = new Thread( _ => |
| 304 | + { |
| 305 | + var lst = new ArrayList(); |
| 306 | + for (var j = 0; j < 500 * 1000; j++) |
| 307 | + { |
| 308 | + lst.Add (new object()); |
| 309 | + if ((j % 999) == 0) |
| 310 | + lst.Add (new BridgeBase()); |
| 311 | + if ((j % 1000) == 0) |
| 312 | + new BridgeBase(); |
| 313 | + if ((j % 50000) == 0) |
| 314 | + lst = new ArrayList(); |
| 315 | + } |
| 316 | + }); |
| 317 | + |
| 318 | + th [i].Start(); |
| 319 | + } |
| 320 | + |
| 321 | + for (int i = 0; i < count; ++i) |
| 322 | + th [i].Join(); |
| 323 | + |
| 324 | + GC.Collect(2); |
| 325 | + Console.WriteLine("Finished test LinkedTest, finalized {0}", BridgeBase.fin_count); |
| 326 | + } |
| 327 | + |
| 328 | + //we fill 16Mb worth of stuff, eg, 256k objects |
| 329 | + const int major_fill = 1024 * 256; |
| 330 | + |
| 331 | + //4mb nursery with 64 bytes objects -> alloc half |
| 332 | + const int nursery_obj_count = 16 * 1024; |
| 333 | + |
| 334 | + static void SetupFragmentation<TBridge, TNonBridge>() |
| 335 | + where TBridge : new() |
| 336 | + where TNonBridge : new() |
| 337 | + { |
| 338 | + const int loops = 4; |
| 339 | + for (int k = 0; k < loops; k++) |
| 340 | + { |
| 341 | + Console.WriteLine("[{0}] CrashLoop {1}/{2}", DateTime.Now, k + 1, loops); |
| 342 | + var arr = new object[major_fill]; |
| 343 | + for (int i = 0; i < major_fill; i++) |
| 344 | + arr[i] = new TNonBridge(); |
| 345 | + GC.Collect(1); |
| 346 | + Console.WriteLine("[{0}] major fill done", DateTime.Now); |
| 347 | + |
| 348 | + //induce massive fragmentation |
| 349 | + for (int i = 0; i < major_fill; i += 4) |
| 350 | + { |
| 351 | + arr[i + 1] = null; |
| 352 | + arr[i + 2] = null; |
| 353 | + arr[i + 3] = null; |
| 354 | + } |
| 355 | + GC.Collect (1); |
| 356 | + Console.WriteLine("[{0}] fragmentation done", DateTime.Now); |
| 357 | + |
| 358 | + //since 50% is garbage, do 2 fill passes |
| 359 | + for (int j = 0; j < 2; ++j) |
| 360 | + { |
| 361 | + for (int i = 0; i < major_fill; i++) |
| 362 | + { |
| 363 | + if ((i % 1000) == 0) |
| 364 | + new TBridge(); |
| 365 | + else |
| 366 | + arr[i] = new TBridge(); |
| 367 | + } |
| 368 | + } |
| 369 | + Console.WriteLine("[{0}] done spewing bridges", DateTime.Now); |
| 370 | + |
| 371 | + for (int i = 0; i < major_fill; i++) |
| 372 | + arr[i] = null; |
| 373 | + GC.Collect (); |
| 374 | + } |
| 375 | + } |
| 376 | + |
| 377 | + public static int Main(string[] args) |
| 378 | + { |
| 379 | +// TestLinkedList(); // Crashes, but only in this multithreaded variant |
| 380 | + RunGraphTest(SetupFragmentation<Bridge14, NonBridge14>); // This passes but the following crashes ?? |
| 381 | +// RunGraphTest(SetupFragmentation<Bridge, NonBridge>); |
| 382 | + RunGraphTest(SetupLinks); |
| 383 | + RunGraphTest(SetupLinkedFan); |
| 384 | + RunGraphTest(SetupInverseFan); |
| 385 | + |
| 386 | + RunGraphTest(SetupDeadList); |
| 387 | + RunGraphTest(SetupSelfLinks); |
| 388 | + RunGraphTest(NestedCycles); // Fixed by Filip |
| 389 | +// RunGraphTest(Spider); // Crashes |
| 390 | + return 100; |
| 391 | + } |
| 392 | +} |
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