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title.c
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/* title.c - print the title page
*
* Copyright 1999, 2000, 2004 Jochen Voss */
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "moon-buggy.h"
struct mode *title_mode;
const char *title [] = {
"MM MM OOOOO OOOOO NN N",
"M M M M O O O O N N N",
"M M M M O O O O N N N",
"M M M O O O O N N N",
"M M O O O O N N N",
"M M OOOOO OOOOO N NN",
"",
" BBBBBB U U GGGGG GGGGG Y Y",
" B B U U G G G G Y Y",
" BBBBBB U U G G Y Y",
" B B U U G GGG G GGG Y",
" B B U U G G G G Y",
" BBBBBB UUUUU GGGGG GGGGG YY"
};
static void
print_title (void)
/* Print the title screen. */
{
int title_lines = sizeof (title) / sizeof (const char *);
mvwaddstr (moon, 0, 0, " Moon-Buggy version "
VERSION ", Copyright 2004 Jochen Voss <[email protected]>\n");
waddstr (moon, " Moon-Buggy comes with ABSOLUTELY NO WARRANTY;"
" for details type 'w'.\n");
waddstr (moon,
" This is free software, and you are welcome to redistribute it\n\
under certain conditions; type 'c' for details.\n");
if (5 + title_lines + 5 <= LINES) {
int top = (LINES-title_lines)/3.0 + 0.5;
int i;
if (top < 5) top = 5;
for (i=0; i<title_lines; ++i) {
mvwaddstr (moon, top+i, (COLS-49)/2, title[i]);
}
}
if (5 + title_lines + 7 <= LINES
|| 5 + title_lines + 5 > LINES) print_buggy ();
wnoutrefresh (moon);
}
static void
title_redraw (void)
{
resize_ground (1);
print_ground ();
print_title ();
}
static void
key_handler (game_time t, int val)
{
switch (val) {
case 1:
mode_change (game_mode, 0);
break;
case 2:
quit_main_loop ();
break;
case 3:
mode_change (pager_mode, 0);
break;
case 4:
mode_change (pager_mode, 1);
break;
case 5:
mode_change (highscore_mode, 0);
break;
}
}
void
setup_title_mode (void)
{
title_mode = new_mode ();
title_mode->redraw = title_redraw;
title_mode->keypress = key_handler;
mode_add_key (title_mode, mbk_start, "start game", 1);
mode_add_key (title_mode, mbk_end, "quit", 2);
mode_add_key (title_mode, mbk_copyright, "show copyright", 3);
mode_add_key (title_mode, mbk_warranty, "show warranty", 4);
mode_add_key (title_mode, mbk_scores, "show scores", 5);
mode_complete (title_mode);
}