-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathrules.html
42 lines (41 loc) · 1.96 KB
/
rules.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
<!-- Grupo: 23 -->
<!-- Número: 60858 Nome: Diogo Piçarra PL:26-->
<!-- Número: 51758 Nome: José Lopes PL:26-->
<!-- Número: 61279 Nome: Vladana Giebler PL:26-->
<!DOCTYPE html>
<html lang="en-US">
<head>
<link rel="stylesheet" href="style/style.css">
<link rel="stylesheet" href="style/position.css">
<title> Rules </title>
<meta charset="utf-8">
</head>
<body>
<h1>Bejeweled</h1>
<h2 class="subtitulo"> Rules </h2>
<div class="textorules">
<h2>The Game</h2>
<p> Bejeweld is an individual / multiplayer game, in which you need to align the 9 different type of jewels. <br></p>
<p>There are 7 normal jewels, and two special jewels. </p>
<p>The bomb jewel blows up its surrouding area in a 3x3 area.</p>
<p>You must choose the type of game (Infinite or Normal) and it's difficulty</p>
<h2>Singleplayer</h2>
<ul>
<li> You may move the jewels horizontally and vertically; </li>
<li> To earn points, 3 jewels must be aligned horizontally. Each combination of 3 jewels is worth 1 point. (note: the points calculation is done by the equation: (n-3)+1 ); </li>
<li> To win you must, in the time and the plays given, earn 20 or more points; </li>
<li> If you fail to earn the minimum 20 points in the given time or if there are no more possible plays, you will LOSE. </li>
</ul>
<h2> Multiplayer </h2>
<ul>
<li> Same rules as the classic game; </li>
<li> Each player as 15 seconds to make a play; </li>
<li> It's a pass-on game, meaning each player has it's turn on the game. </li>
<li> Whoever as more points at the end wins :) . </li>
</ul>
</div>
<footer>
<p class="homebutton"><a href="index.html">Back to Home</a></p>
</footer>
</body>
</html>