We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
需求要求完成时间: 无
需求简述: 游戏战斗时(触发battle()),暂停目前所有播放的音乐(music)和音效(SE),并可以接收来自战斗时的音乐播放信号并正常播放音乐。 战斗结束后,战斗时的音乐、音效清空,同时恢复播放刚才战斗之前的音乐。
tip: com.rpsg.rpg.io.Music 是处理有关音频的类。
@Lchaos @HUIZHANGSAMA
The text was updated successfully, but these errors were encountered:
No branches or pull requests
需求要求完成时间:
无
需求简述:
游戏战斗时(触发battle()),暂停目前所有播放的音乐(music)和音效(SE),并可以接收来自战斗时的音乐播放信号并正常播放音乐。
战斗结束后,战斗时的音乐、音效清空,同时恢复播放刚才战斗之前的音乐。
tip:
com.rpsg.rpg.io.Music 是处理有关音频的类。
@Lchaos @HUIZHANGSAMA
The text was updated successfully, but these errors were encountered: