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pong (BETA).py
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# pong ver 0,3,1 by dim234
# turtle
import turtle
from turtle import Turtle
wn = turtle.Screen()
wn.title("Pong ver 0,3,3")
wn.bgcolor("black")
wn.setup(width=800, height=600)
wn.tracer(0)
# paddle a
paddle_a = turtle.Turtle()
paddle_a.speed(0)
paddle_a.shape("square")
paddle_a.color("white")
paddle_a.shapesize(stretch_wid=5, stretch_len=1)
paddle_a.penup()
paddle_a.goto(-350, 0)
# paddle b
paddle_b = turtle.Turtle()
paddle_b.speed(0)
paddle_b.shape("square")
paddle_b.color("white")
paddle_b.shapesize(stretch_wid=5, stretch_len=1)
paddle_b.penup()
paddle_b.goto(+350, 0)
# ball
ball: Turtle = turtle.Turtle()
ball.speed(0)
ball.shape("square")
ball.color("white")
ball.penup()
ball.goto(0, 0)
ball.dx = 1
ball.dy = -1
# pen
pen = turtle.Turtle()
pen.speed(0)
pen.color("white")
pen.penup()
pen.hideturtle()
pen.goto(0, 260)
pen.write("player a: 0 player b: 0", align="center", font=("Italic", 24, "normal"))
def score_a():
pen.write("player a: {} player b: {}", align="center", font=("Italic", 24, "normal"))
def score_b():
pen.write("player a: {} player b: {}", align="center", font=("Italic", 24, "normal"))
# function
def paddle_a_up():
y = paddle_a.ycor()
y += 20
paddle_a.sety(y)
def paddle_a_down():
y = paddle_a.ycor()
y -= 20
paddle_a.sety(y)
def paddle_b_up():
y = paddle_b.ycor()
y += 20
paddle_b.sety(y)
def paddle_b_down():
y = paddle_b.ycor()
y -= 20
paddle_b.sety(y)
# keyboard binding
wn.listen()
wn.onkeypress(paddle_a_up, "w")
wn.onkeypress(paddle_a_down, "s")
wn.onkeypress(paddle_b_up, "Up")
wn.onkeypress(paddle_b_down, "Down")
w = 0
z = 0
# Main game loop
while True:
wn.update()
# Move the ball
ball.setx(ball.xcor() + ball.dx)
ball.sety(ball.ycor() + ball.dy)
# Border checking
if ball.ycor() > 290:
ball.sety(290)
ball.dy *= -1
if ball.ycor() < -290:
ball.sety(-290)
ball.dy *= -1
if ball.xcor() > 390:
ball.goto(0, 0)
ball.dx *= -1
w += 1
score_a = w
pen.clear()
pen.write("player a: {} player b: {}".format(score_a, score_b), align="center", font=("Italic", 24, "normal"))
if ball.xcor() < -390:
ball.goto(0, 0)
ball.dx *= -1
z += 1
score_b = z
pen.clear()
pen.write("player a: {} player b: {}".format(score_a, score_b), align="center", font=("Italic", 24, "normal"))
# Game over a
# if pen.write("player a: 20 player b: {}".format(score_a, score_b), align="center", font=("Italic", 24, "normal")):
# print("A WINS")
# paddle_a.goto(-350, 0)
# paddle_b.goto(350, 0)
# Game over b
# if pen.write("player a: {} player b: 20".format(score_a, score_b), align="center", font=("Italic", 24, "normal")):
# print("B WINS")
# paddle_a.goto(-350, 0)
# paddle_b.goto(350, 0)
# Paddle and ball collisions
if ball.xcor() > 340 and (paddle_b.ycor() + 40 > ball.ycor() > paddle_b.ycor() - 40):
ball.setx(340)
ball.dx *= -1
if ball.xcor() < -340 and (paddle_a.ycor() + 40 > ball.ycor() > paddle_a.ycor() - 40):
ball.setx(-340)
ball.dx *= -1