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I have already written about color lighting in my past issue, but I was told that it is better to recreate a separate issue for lighting, although not necessarily.
The different colors of light seem logical in themselves and will definitely add variety to the game's color scheme. Torches emit orange-yellow light, the player and mobs emit white, acid emits green, light from various magics (not only from the player) and so on.
The first screenshot was taken in DevilutionX. It can be seen that white light is coming from both the player and the torch. The second screenshot was taken in Diablo PS1 on the emulator. I chose the place where it is most clearly visible that the player is emitting white light, and the torch is orange-yellow.
With the heat of the screenshots lowered, the difference is much better seen.
The text was updated successfully, but these errors were encountered:
I was told that it is better to recreate a separate issue for lighting
I did say that it's better to open separate issues for separate proposals, but I also said that I'm not sure if it's useful to track this since it's not possible to do it right now. I'll just put this under the 1.7 milestone, I guess, so we can maybe revisit it later.
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I have already written about color lighting in my past issue, but I was told that it is better to recreate a separate issue for lighting, although not necessarily.
The first screenshot was taken in DevilutionX. It can be seen that white light is coming from both the player and the torch. The second screenshot was taken in Diablo PS1 on the emulator. I chose the place where it is most clearly visible that the player is emitting white light, and the torch is orange-yellow.
With the heat of the screenshots lowered, the difference is much better seen.
The text was updated successfully, but these errors were encountered: