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This isn't a bad suggestion, but old 3DS doesn't have ZL/ZR so the game would become unplayable. I don't know how to reconcile that discrepancy without enabling button remapping after installation, which is a planned feature. As for remapping the buttons at build time, the doc you linked is for emulating the controller using keyboard. The controls for 3DS are mapped in the n3ds_defs.cmake file in the repo so you can look there to see the variables and their values. |
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Having played a couple of hours and tested all characters, I came across to the difficulty of using hotkeys in my N2DS.
Taking a look to a picture of 3DS console family, all "New" labeled consoles have Start and Select buttons on the right side, making the use fo hotkeys for Spells (F1, F2, ...) a bit clunky.
Suggestion:
https://github.com/diasurgical/devilutionX/blob/master/Source/controls/README.md
Great job! Keep improving it!
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