From d5294678bcd276863219ae282dc8b790bf305c62 Mon Sep 17 00:00:00 2001 From: DaPigGuy Date: Wed, 29 Jan 2025 23:11:25 -0800 Subject: [PATCH] entity/projectile.go: Fix projectiles always doing base damage --- server/entity/projectile.go | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/server/entity/projectile.go b/server/entity/projectile.go index c2323d3b5..ba0a9e791 100644 --- a/server/entity/projectile.go +++ b/server/entity/projectile.go @@ -263,7 +263,7 @@ func (lt *ProjectileBehaviour) hitEntity(l Living, e *Ent, vel mgl64.Vec3) { if lt.conf.Critical { dmg += rand.Float64() * dmg / 2 } - if _, vulnerable := l.Hurt(lt.conf.Damage, src); vulnerable { + if _, vulnerable := l.Hurt(dmg, src); vulnerable { l.KnockBack(l.Position().Sub(vel), 0.45+lt.conf.KnockBackForceAddend, 0.3608+lt.conf.KnockBackHeightAddend) for _, eff := range lt.conf.Potion.Effects() {