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entity/projectile.go: Fix projectiles always doing base damage
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server/entity/projectile.go

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -263,7 +263,7 @@ func (lt *ProjectileBehaviour) hitEntity(l Living, e *Ent, vel mgl64.Vec3) {
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if lt.conf.Critical {
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dmg += rand.Float64() * dmg / 2
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}
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if _, vulnerable := l.Hurt(lt.conf.Damage, src); vulnerable {
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if _, vulnerable := l.Hurt(dmg, src); vulnerable {
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l.KnockBack(l.Position().Sub(vel), 0.45+lt.conf.KnockBackForceAddend, 0.3608+lt.conf.KnockBackHeightAddend)
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for _, eff := range lt.conf.Potion.Effects() {

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