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ugui_button.c
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#include "ugui_button.h"
/* -------------------------------------------------------------------------------- */
/* -- BUTTON FUNCTIONS -- */
/* -------------------------------------------------------------------------------- */
/* Static functions */
static void _UG_ButtonUpdate(UG_WINDOW* wnd, UG_OBJECT* obj);
const UG_COLOR pal_button_pressed[] = {
C_PAL_BUTTON_PRESSED
};
const UG_COLOR pal_button_released[] = {
C_PAL_BUTTON_RELEASED
};
UG_RESULT UG_ButtonCreate( UG_WINDOW* wnd, UG_BUTTON* btn, UG_U8 id, UG_S16 xs, UG_S16 ys, UG_S16 xe, UG_S16 ye )
{
UG_OBJECT* obj;
obj = _UG_GetFreeObject( wnd );
if ( obj == NULL ) return UG_RESULT_FAIL;
/* Initialize object-specific parameters */
btn->state = BTN_STATE_RELEASED;
btn->bc = wnd->bc;
btn->fc = wnd->fc;
btn->abc = wnd->bc;
btn->afc = wnd->fc;
btn->style = BTN_STYLE_3D;
btn->align = ALIGN_CENTER;
btn->font = UG_GetGUI() != NULL ? (UG_GetGUI()->font) : NULL;
btn->str = "-";
/* Initialize standard object parameters */
obj->update = _UG_ButtonUpdate;
#ifdef UGUI_USE_TOUCH
obj->touch_state = OBJ_TOUCH_STATE_INIT;
#endif
obj->type = OBJ_TYPE_BUTTON;
obj->event = OBJ_EVENT_NONE;
obj->a_rel.xs = xs;
obj->a_rel.ys = ys;
obj->a_rel.xe = xe;
obj->a_rel.ye = ye;
obj->a_abs.xs = -1;
obj->a_abs.ys = -1;
obj->a_abs.xe = -1;
obj->a_abs.ye = -1;
obj->id = id;
obj->state |= OBJ_STATE_VISIBLE | OBJ_STATE_REDRAW | OBJ_STATE_VALID;
#ifdef UGUI_USE_TOUCH
obj->state |= OBJ_STATE_TOUCH_ENABLE;
#endif
obj->data = (void*)btn;
/* Update function: Do your thing! */
obj->state &= ~OBJ_STATE_FREE;
return UG_RESULT_OK;
}
UG_RESULT UG_ButtonDelete( UG_WINDOW* wnd, UG_U8 id )
{
return _UG_DeleteObject( wnd, OBJ_TYPE_BUTTON, id );
}
UG_RESULT UG_ButtonShow( UG_WINDOW* wnd, UG_U8 id )
{
UG_OBJECT* obj=NULL;
obj = _UG_SearchObject( wnd, OBJ_TYPE_BUTTON, id );
if ( obj == NULL ) return UG_RESULT_FAIL;
obj->state |= OBJ_STATE_VISIBLE;
obj->state |= OBJ_STATE_UPDATE | OBJ_STATE_REDRAW;
return UG_RESULT_OK;
}
UG_RESULT UG_ButtonHide( UG_WINDOW* wnd, UG_U8 id )
{
UG_OBJECT* obj=NULL;
UG_BUTTON* btn=NULL;
obj = _UG_SearchObject( wnd, OBJ_TYPE_BUTTON, id );
if ( obj == NULL ) return UG_RESULT_FAIL;
btn = (UG_BUTTON*)(obj->data);
btn->state &= ~BTN_STATE_PRESSED;
#ifdef UGUI_USE_TOUCH
obj->touch_state = OBJ_TOUCH_STATE_INIT;
#endif
obj->event = OBJ_EVENT_NONE;
obj->state &= ~OBJ_STATE_VISIBLE;
obj->state |= OBJ_STATE_UPDATE;
return UG_RESULT_OK;
}
UG_RESULT UG_ButtonSetForeColor( UG_WINDOW* wnd, UG_U8 id, UG_COLOR fc )
{
UG_OBJECT* obj=NULL;
UG_BUTTON* btn=NULL;
obj = _UG_SearchObject( wnd, OBJ_TYPE_BUTTON, id );
if ( obj == NULL ) return UG_RESULT_FAIL;
btn = (UG_BUTTON*)(obj->data);
btn->fc = fc;
obj->state |= OBJ_STATE_UPDATE | OBJ_STATE_REDRAW;
return UG_RESULT_OK;
}
UG_RESULT UG_ButtonSetBackColor( UG_WINDOW* wnd, UG_U8 id, UG_COLOR bc )
{
UG_OBJECT* obj=NULL;
UG_BUTTON* btn=NULL;
obj = _UG_SearchObject( wnd, OBJ_TYPE_BUTTON, id );
if ( obj == NULL ) return UG_RESULT_FAIL;
btn = (UG_BUTTON*)(obj->data);
btn->bc = bc;
obj->state |= OBJ_STATE_UPDATE | OBJ_STATE_REDRAW;
return UG_RESULT_OK;
}
UG_RESULT UG_ButtonSetAlternateForeColor( UG_WINDOW* wnd, UG_U8 id, UG_COLOR afc )
{
UG_OBJECT* obj=NULL;
UG_BUTTON* btn=NULL;
obj = _UG_SearchObject( wnd, OBJ_TYPE_BUTTON, id );
if ( obj == NULL ) return UG_RESULT_FAIL;
btn = (UG_BUTTON*)(obj->data);
btn->afc = afc;
obj->state |= OBJ_STATE_UPDATE | OBJ_STATE_REDRAW;
return UG_RESULT_OK;
}
UG_RESULT UG_ButtonSetAlternateBackColor( UG_WINDOW* wnd, UG_U8 id, UG_COLOR abc )
{
UG_OBJECT* obj=NULL;
UG_BUTTON* btn=NULL;
obj = _UG_SearchObject( wnd, OBJ_TYPE_BUTTON, id );
if ( obj == NULL ) return UG_RESULT_FAIL;
btn = (UG_BUTTON*)(obj->data);
btn->abc = abc;
obj->state |= OBJ_STATE_UPDATE | OBJ_STATE_REDRAW;
return UG_RESULT_OK;
}
UG_RESULT UG_ButtonSetText( UG_WINDOW* wnd, UG_U8 id, char* str )
{
UG_OBJECT* obj=NULL;
UG_BUTTON* btn=NULL;
obj = _UG_SearchObject( wnd, OBJ_TYPE_BUTTON, id );
if ( obj == NULL ) return UG_RESULT_FAIL;
btn = (UG_BUTTON*)(obj->data);
btn->str = str;
obj->state |= OBJ_STATE_UPDATE | OBJ_STATE_REDRAW;
return UG_RESULT_OK;
}
UG_RESULT UG_ButtonSetFont( UG_WINDOW* wnd, UG_U8 id, UG_FONT* font )
{
UG_OBJECT* obj=NULL;
UG_BUTTON* btn=NULL;
obj = _UG_SearchObject( wnd, OBJ_TYPE_BUTTON, id );
if ( obj == NULL ) return UG_RESULT_FAIL;
btn = (UG_BUTTON*)(obj->data);
btn->font = font;
obj->state |= OBJ_STATE_UPDATE | OBJ_STATE_REDRAW;
return UG_RESULT_OK;
}
UG_RESULT UG_ButtonSetStyle( UG_WINDOW* wnd, UG_U8 id, UG_U8 style )
{
UG_OBJECT* obj=NULL;
UG_BUTTON* btn=NULL;
obj = _UG_SearchObject( wnd, OBJ_TYPE_BUTTON, id );
if ( obj == NULL ) return UG_RESULT_FAIL;
btn = (UG_BUTTON*)(obj->data);
/* Select color scheme */
btn->style &= ~(BTN_STYLE_USE_ALTERNATE_COLORS | BTN_STYLE_TOGGLE_COLORS | BTN_STYLE_NO_BORDERS | BTN_STYLE_NO_FILL);
btn->state |= BTN_STATE_ALWAYS_REDRAW;
if ( style & BTN_STYLE_NO_BORDERS )
{
btn->style |= BTN_STYLE_NO_BORDERS;
}
if ( style & BTN_STYLE_NO_FILL )
{
btn->style |= BTN_STYLE_NO_FILL;
}
if ( style & BTN_STYLE_TOGGLE_COLORS )
{
btn->style |= BTN_STYLE_TOGGLE_COLORS;
}
else if ( style & BTN_STYLE_USE_ALTERNATE_COLORS )
{
btn->style |= BTN_STYLE_USE_ALTERNATE_COLORS;
}
else
{
btn->state &= ~BTN_STATE_ALWAYS_REDRAW;
}
/* 3D or 2D */
if ( style & BTN_STYLE_3D )
{
btn->style |= BTN_STYLE_3D;
}
else
{
btn->style &= ~BTN_STYLE_3D;
}
obj->state |= OBJ_STATE_UPDATE | OBJ_STATE_REDRAW;
return UG_RESULT_OK;
}
UG_RESULT UG_ButtonSetHSpace( UG_WINDOW* wnd, UG_U8 id, UG_S8 hs )
{
UG_OBJECT* obj=NULL;
UG_BUTTON* btn=NULL;
obj = _UG_SearchObject( wnd, OBJ_TYPE_BUTTON, id );
if ( obj == NULL ) return UG_RESULT_FAIL;
btn = (UG_BUTTON*)(obj->data);
btn->h_space = hs;
obj->state |= OBJ_STATE_UPDATE | OBJ_STATE_REDRAW;
return UG_RESULT_OK;
}
UG_RESULT UG_ButtonSetVSpace( UG_WINDOW* wnd, UG_U8 id, UG_S8 vs )
{
UG_OBJECT* obj=NULL;
UG_BUTTON* btn=NULL;
obj = _UG_SearchObject( wnd, OBJ_TYPE_BUTTON, id );
if ( obj == NULL ) return UG_RESULT_FAIL;
btn = (UG_BUTTON*)(obj->data);
btn->v_space = vs;
obj->state |= OBJ_STATE_UPDATE | OBJ_STATE_REDRAW;
return UG_RESULT_OK;
}
UG_RESULT UG_ButtonSetAlignment( UG_WINDOW* wnd, UG_U8 id, UG_U8 align )
{
UG_OBJECT* obj=NULL;
UG_BUTTON* btn=NULL;
obj = _UG_SearchObject( wnd, OBJ_TYPE_BUTTON, id );
if ( obj == NULL ) return UG_RESULT_FAIL;
btn = (UG_BUTTON*)(obj->data);
btn->align = align;
obj->state |= OBJ_STATE_UPDATE | OBJ_STATE_REDRAW;
return UG_RESULT_OK;
}
UG_COLOR UG_ButtonGetForeColor( UG_WINDOW* wnd, UG_U8 id )
{
UG_OBJECT* obj=NULL;
UG_BUTTON* btn=NULL;
UG_COLOR c = C_BLACK;
obj = _UG_SearchObject( wnd, OBJ_TYPE_BUTTON, id );
if ( obj != NULL )
{
btn = (UG_BUTTON*)(obj->data);
c = btn->fc;
}
return c;
}
UG_COLOR UG_ButtonGetBackColor( UG_WINDOW* wnd, UG_U8 id )
{
UG_OBJECT* obj=NULL;
UG_BUTTON* btn=NULL;
UG_COLOR c = C_BLACK;
obj = _UG_SearchObject( wnd, OBJ_TYPE_BUTTON, id );
if ( obj != NULL )
{
btn = (UG_BUTTON*)(obj->data);
c = btn->bc;
}
return c;
}
UG_COLOR UG_ButtonGetAlternateForeColor( UG_WINDOW* wnd, UG_U8 id )
{
UG_OBJECT* obj=NULL;
UG_BUTTON* btn=NULL;
UG_COLOR c = C_BLACK;
obj = _UG_SearchObject( wnd, OBJ_TYPE_BUTTON, id );
if ( obj != NULL )
{
btn = (UG_BUTTON*)(obj->data);
c = btn->afc;
}
return c;
}
UG_COLOR UG_ButtonGetAlternateBackColor( UG_WINDOW* wnd, UG_U8 id )
{
UG_OBJECT* obj=NULL;
UG_BUTTON* btn=NULL;
UG_COLOR c = C_BLACK;
obj = _UG_SearchObject( wnd, OBJ_TYPE_BUTTON, id );
if ( obj != NULL )
{
btn = (UG_BUTTON*)(obj->data);
c = btn->abc;
}
return c;
}
char* UG_ButtonGetText( UG_WINDOW* wnd, UG_U8 id )
{
UG_OBJECT* obj=NULL;
UG_BUTTON* btn=NULL;
char* str = NULL;
obj = _UG_SearchObject( wnd, OBJ_TYPE_BUTTON, id );
if ( obj != NULL )
{
btn = (UG_BUTTON*)(obj->data);
str = btn->str;
}
return str;
}
UG_FONT* UG_ButtonGetFont( UG_WINDOW* wnd, UG_U8 id )
{
UG_OBJECT* obj=NULL;
UG_BUTTON* btn=NULL;
UG_FONT* font = NULL;
obj = _UG_SearchObject( wnd, OBJ_TYPE_BUTTON, id );
if ( obj != NULL )
{
btn = (UG_BUTTON*)(obj->data);
font = (UG_FONT*)btn->font;
}
return font;
}
UG_U8 UG_ButtonGetStyle( UG_WINDOW* wnd, UG_U8 id )
{
UG_OBJECT* obj=NULL;
UG_BUTTON* btn=NULL;
UG_U8 style = 0;
obj = _UG_SearchObject( wnd, OBJ_TYPE_BUTTON, id );
if ( obj != NULL )
{
btn = (UG_BUTTON*)(obj->data);
style = btn->style;
}
return style;
}
UG_S8 UG_ButtonGetHSpace( UG_WINDOW* wnd, UG_U8 id )
{
UG_OBJECT* obj=NULL;
UG_BUTTON* btn=NULL;
UG_S8 hs = 0;
obj = _UG_SearchObject( wnd, OBJ_TYPE_BUTTON, id );
if ( obj != NULL )
{
btn = (UG_BUTTON*)(obj->data);
hs = btn->h_space;
}
return hs;
}
UG_S8 UG_ButtonGetVSpace( UG_WINDOW* wnd, UG_U8 id )
{
UG_OBJECT* obj=NULL;
UG_BUTTON* btn=NULL;
UG_S8 vs = 0;
obj = _UG_SearchObject( wnd, OBJ_TYPE_BUTTON, id );
if ( obj != NULL )
{
btn = (UG_BUTTON*)(obj->data);
vs = btn->v_space;
}
return vs;
}
UG_U8 UG_ButtonGetAlignment( UG_WINDOW* wnd, UG_U8 id )
{
UG_OBJECT* obj=NULL;
UG_BUTTON* btn=NULL;
UG_U8 align = 0;
obj = _UG_SearchObject( wnd, OBJ_TYPE_BUTTON, id );
if ( obj != NULL )
{
btn = (UG_BUTTON*)(obj->data);
align = btn->align;
}
return align;
}
static void _UG_ButtonUpdate(UG_WINDOW* wnd, UG_OBJECT* obj)
{
UG_BUTTON* btn;
UG_AREA a;
UG_TEXT txt;
UG_U8 d,o=0;
/* Get object-specific data */
btn = (UG_BUTTON*)(obj->data);
/* -------------------------------------------------- */
/* Object touch section */
/* -------------------------------------------------- */
#ifdef UGUI_USE_TOUCH
if ( (obj->touch_state & OBJ_TOUCH_STATE_CHANGED) )
{
/* Is the button pressed down? */
if ( obj->touch_state & OBJ_TOUCH_STATE_PRESSED_ON_OBJECT )
{
btn->state |= BTN_STATE_PRESSED;
obj->state |= OBJ_STATE_UPDATE;
obj->event = OBJ_EVENT_PRESSED;
}
/* Can we release the button? */
else if ( btn->state & BTN_STATE_PRESSED )
{
btn->state &= ~BTN_STATE_PRESSED;
obj->state |= OBJ_STATE_UPDATE;
obj->event = OBJ_EVENT_RELEASED;
}
obj->touch_state &= ~OBJ_TOUCH_STATE_CHANGED;
#ifdef BUTTON_TXT_DEPRESS
obj->state |= OBJ_STATE_REDRAW;
#endif
}
#endif
/* -------------------------------------------------- */
/* Object update section */
/* -------------------------------------------------- */
if ( obj->state & OBJ_STATE_UPDATE )
{
if ( obj->state & OBJ_STATE_VISIBLE )
{
/* Full redraw necessary? */
if ( (obj->state & OBJ_STATE_REDRAW) || (btn->state & BTN_STATE_ALWAYS_REDRAW) )
{
UG_WindowGetArea(wnd,&a);
obj->a_abs.xs = obj->a_rel.xs + a.xs;
obj->a_abs.ys = obj->a_rel.ys + a.ys;
obj->a_abs.xe = obj->a_rel.xe + a.xs;
obj->a_abs.ye = obj->a_rel.ye + a.ys;
if ( obj->a_abs.ye > wnd->ye ) return;
if ( obj->a_abs.xe > wnd->xe ) return;
#ifdef UGUI_USE_PRERENDER_EVENT
_UG_SendObjectPrerenderEvent(wnd, obj);
#endif
/* 3D or 2D style? */
d = ( btn->style & BTN_STYLE_3D )? 3:1;
txt.bc = btn->bc;
txt.fc = btn->fc;
if( btn->state & BTN_STATE_PRESSED )
{
/* o is the text offset, to provide a visual effect when pressed */
o=1;
/* "toggle" style? */
if( btn->style & BTN_STYLE_TOGGLE_COLORS )
{
/* Swap colors */
txt.bc = btn->fc;
txt.fc = btn->bc;
}
/* Use alternate colors? */
else if ( btn->style & BTN_STYLE_USE_ALTERNATE_COLORS )
{
txt.bc = btn->abc;
txt.fc = btn->afc;
}
}
if ( !(btn->style & BTN_STYLE_NO_FILL) )
UG_FillFrame(obj->a_abs.xs+d, obj->a_abs.ys+d, obj->a_abs.xe-d, obj->a_abs.ye-d, txt.bc);
/* Draw button text */
txt.a.xs = obj->a_abs.xs+d+o;
txt.a.ys = obj->a_abs.ys+d+o;
txt.a.xe = obj->a_abs.xe-d+o;
txt.a.ye = obj->a_abs.ye-d+o;
txt.align = btn->align;
txt.font = btn->font;
txt.h_space = 2;
txt.v_space = 2;
txt.str = btn->str;
_UG_PutText( &txt );
obj->state &= ~OBJ_STATE_REDRAW;
#ifdef UGUI_USE_POSTRENDER_EVENT
_UG_SendObjectPostrenderEvent(wnd, obj);
#endif
}
/* Draw button frame */
if ( !(btn->style & BTN_STYLE_NO_BORDERS) )
{
if ( btn->style & BTN_STYLE_3D )
{ /* 3D */
_UG_DrawObjectFrame(obj->a_abs.xs,obj->a_abs.ys,obj->a_abs.xe,obj->a_abs.ye, (btn->state&BTN_STATE_PRESSED)?(UG_COLOR*)pal_button_pressed:(UG_COLOR*)pal_button_released);
}
else
{ /* 2D */
UG_DrawFrame(obj->a_abs.xs,obj->a_abs.ys,obj->a_abs.xe,obj->a_abs.ye,(btn->state&BTN_STATE_PRESSED)?btn->abc:btn->afc);
}
}
}
else
{
if ( !(btn->style & BTN_STYLE_NO_FILL) )
UG_FillFrame(obj->a_abs.xs, obj->a_abs.ys, obj->a_abs.xe, obj->a_abs.ye, wnd->bc);
}
obj->state &= ~OBJ_STATE_UPDATE;
}
}