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_data/ref/alpha/camera-lua.json

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],
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"info": {
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"brief": "Camera API documentation",
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"description": "Messages to control camera components and camera focus.",
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"description": "Camera functions, messages and constants.",
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"file": "",
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"group": "COMPONENTS",
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"language": "Lua",

_data/ref/alpha/dmgameobject-cpp.json

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}
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],
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"info": {
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"brief": "SDK Component API documentation",
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"description": "<span class=\"file\"><dmsdk/gameobject/component.h></span>\nApi for manipulating game object components (WIP)",
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"file": "",
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"brief": "Game object property container",
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"description": "API for game object property container",
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"file": "dmsdk/gameobject/gameobject_props.h",
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"group": "DEFOLD SDK",
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"language": "C++",
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"name": "Component",
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"name": "PropertyContainer",
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"namespace": "dmGameObject",
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"notes": [],
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"path": ""
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"path": "engine/gameobject/src/dmsdk/gameobject/gameobject_props.h"
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}
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}

_data/ref/alpha/dmgamesystem-cpp.json

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}
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],
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"info": {
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"brief": "SDK Gui Component API documentation",
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"description": "Built-in scripting functions.",
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"file": "dmsdk/gamesys/gui.h",
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"group": "DEFOLD SDK",
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"brief": "Component render constant API documentation",
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"description": "<span class=\"file\"><dmsdk/gamesystem/render_constants.h></span>\nApi for setting and updating component render constants",
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"file": "",
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"language": "C++",
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"name": "GameSystem Gui",
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"name": "Component Render Constants",
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"namespace": "dmGameSystem",
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"notes": [],
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"path": "engine/gamesys/src/dmsdk/gamesys/gui.h"
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"path": ""
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}
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}

_data/ref/alpha/dmmemory-cpp.json

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}
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],
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"info": {
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"brief": "SDK Alloca API documentation",
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"description": "Alloca functions.",
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"file": "dmsdk/dlib/dalloca.h",
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"brief": "SDK Memory API documentation",
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"description": "Memory allocation functions",
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"file": "dmsdk/dlib/memory.h",
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"group": "DEFOLD SDK",
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"language": "C++",
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"name": "Alloca",
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"name": "Memory",
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"namespace": "dmMemory",
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"notes": [],
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"path": "engine/dlib/src/dmsdk/dlib/dalloca.h"
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"path": "engine/dlib/src/dmsdk/dlib/memory.h"
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}
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}

_data/ref/alpha/dmscript-cpp.json

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"info": {
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"brief": "SDK Script API documentation",
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"description": "Built-in scripting functions.",
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"file": "dmsdk/gamesys/script.h",
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"file": "dmsdk/script/script.h",
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"group": "DEFOLD SDK",
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"language": "C++",
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"name": "Script",
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"namespace": "dmScript",
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"notes": [],
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"path": "engine/gamesys/src/dmsdk/gamesys/script.h"
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"path": "engine/dlib/src/dmsdk/script/script.h"
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}
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}

_data/refindex.json

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"type": "C++",
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"url": "/ref/stable/dmalign-cpp"
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},
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{
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"branch": "alpha",
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"filename": "dmmemory-cpp",
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"language": "C++",
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"name": "Alloca",
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"namespace": "dmMemory",
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"type": "C++",
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"url": "/ref/alpha/dmmemory-cpp"
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},
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{
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"branch": "stable",
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"filename": "dmmemory-cpp",
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"url": "/ref/stable/physics-lua"
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},
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{
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"branch": "beta",
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"branch": "alpha",
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"filename": "dmgamesystem-cpp",
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"language": "C++",
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"name": "Component Render Constants",
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"namespace": "dmGameSystem",
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"type": "C++",
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"url": "/ref/beta/dmgamesystem-cpp"
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"url": "/ref/alpha/dmgamesystem-cpp"
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},
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{
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"branch": "alpha",
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"filename": "dmgameobject-cpp",
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"branch": "beta",
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"filename": "dmgamesystem-cpp",
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"language": "C++",
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"name": "Component",
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"namespace": "dmGameObject",
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"name": "Component Render Constants",
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"namespace": "dmGameSystem",
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"type": "C++",
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"url": "/ref/alpha/dmgameobject-cpp"
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"url": "/ref/beta/dmgamesystem-cpp"
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},
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{
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"branch": "stable",
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"type": "Lua",
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"url": "/ref/stable/go-lua"
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},
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{
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"branch": "alpha",
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"filename": "dmgamesystem-cpp",
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"language": "C++",
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"name": "GameSystem Gui",
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"namespace": "dmGameSystem",
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"type": "C++",
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"url": "/ref/alpha/dmgamesystem-cpp"
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},
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{
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"branch": "stable",
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"filename": "dmgamesystem-cpp",
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"type": "C++",
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"url": "/ref/stable/dmmath-cpp"
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},
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{
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"branch": "alpha",
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"filename": "dmmemory-cpp",
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"language": "C++",
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"name": "Memory",
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"namespace": "dmMemory",
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"type": "C++",
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"url": "/ref/alpha/dmmemory-cpp"
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},
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{
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"branch": "beta",
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"filename": "dmmemory-cpp",
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"type": "C++",
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"url": "/ref/stable/dmprofile-cpp"
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},
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{
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"branch": "alpha",
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"filename": "dmgameobject-cpp",
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"language": "C++",
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"name": "PropertyContainer",
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"namespace": "dmGameObject",
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"type": "C++",
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"url": "/ref/alpha/dmgameobject-cpp"
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},
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{
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"branch": "beta",
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"filename": "dmgameobject-cpp",

ref/alpha/dmGameObject.md

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branch: alpha
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ref: dmgameobject-cpp
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language: C++
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title: API reference (Component)
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title: API reference (PropertyContainer)
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---
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{% include anchor_headings.html html=content %}

ref/alpha/dmGameSystem.md

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branch: alpha
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ref: dmgamesystem-cpp
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language: C++
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title: API reference (GameSystem Gui)
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title: API reference (Component Render Constants)
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---
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{% include anchor_headings.html html=content %}

ref/alpha/dmMemory.md

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branch: alpha
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ref: dmmemory-cpp
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language: C++
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title: API reference (Alloca)
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title: API reference (Memory)
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---
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{% include anchor_headings.html html=content %}

ref/alpha/dmgameobject-cpp.md

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branch: alpha
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ref: dmgameobject-cpp
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language: C++
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title: API reference (Component)
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title: API reference (PropertyContainer)
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---
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{% include anchor_headings.html html=content %}

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