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_data/ref/beta/b2d.body.json

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@@ -5,6 +5,7 @@
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"description": "Apply an angular impulse.",
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"error": "",
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"examples": "",
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"language": "",
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"members": [],
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"name": "b2d.body.apply_angular_impulse",
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"notes": [],
@@ -34,6 +35,7 @@
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"description": "Apply a force at a world point. If the force is not\napplied at the center of mass, it will generate a torque and\naffect the angular velocity. This wakes up the body.",
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"error": "",
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"examples": "",
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"language": "",
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"members": [],
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"name": "b2d.body.apply_force",
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"notes": [],
@@ -70,6 +72,7 @@
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"description": "Apply a force to the center of mass. This wakes up the body.",
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"error": "",
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"examples": "",
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"language": "",
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"members": [],
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"name": "b2d.body.apply_force_to_center",
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"notes": [],
@@ -99,6 +102,7 @@
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"description": "Apply an impulse at a point. This immediately modifies the velocity.\nIt also modifies the angular velocity if the point of application\nis not at the center of mass. This wakes up the body.",
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"error": "",
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"examples": "",
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"language": "",
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"members": [],
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"name": "b2d.body.apply_linear_impulse",
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"notes": [],
@@ -135,6 +139,7 @@
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"description": "Apply a torque. This affects the angular velocity\nwithout affecting the linear velocity of the center of mass.\nThis wakes up the body.",
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"error": "",
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"examples": "",
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"language": "",
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"members": [],
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"name": "b2d.body.apply_torque",
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"notes": [],
@@ -164,6 +169,7 @@
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"description": "Dynamic body",
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"error": "",
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"examples": "",
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"language": "",
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"members": [],
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"name": "b2d.body.B2_DYNAMIC_BODY",
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"notes": [],
@@ -178,6 +184,7 @@
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"description": "Kinematic body",
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"error": "",
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"examples": "",
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"language": "",
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"members": [],
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"name": "b2d.body.B2_KINEMATIC_BODY",
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"notes": [],
@@ -192,6 +199,7 @@
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"description": "Static (immovable) body",
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"error": "",
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"examples": "",
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"language": "",
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"members": [],
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"name": "b2d.body.B2_STATIC_BODY",
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"notes": [],
@@ -206,6 +214,7 @@
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"description": "Print the body representation to the log output",
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"error": "",
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"examples": "",
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"language": "",
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"members": [],
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"name": "b2d.body.dump",
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"notes": [],
@@ -228,6 +237,7 @@
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"description": "Get the angular damping of the body.",
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"error": "",
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"examples": "",
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"language": "",
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"members": [],
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"name": "b2d.body.get_angular_damping",
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"notes": [],
@@ -258,6 +268,7 @@
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"description": "Get the angular velocity.",
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"error": "",
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"examples": "",
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"language": "",
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"members": [],
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"name": "b2d.body.get_angular_velocity",
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"notes": [],
@@ -288,6 +299,7 @@
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"description": "Get the gravity scale of the body.",
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"error": "",
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"examples": "",
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"language": "",
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"members": [],
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"name": "b2d.body.get_gravity_scale",
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"notes": [],
@@ -318,6 +330,7 @@
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"description": "Get the rotational inertia of the body about the local origin.",
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"error": "",
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"examples": "",
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"language": "",
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"members": [],
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"name": "b2d.body.get_inertia",
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"notes": [],
@@ -348,6 +361,7 @@
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"description": "Get the linear damping of the body.",
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"error": "",
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"examples": "",
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"language": "",
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"members": [],
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"name": "b2d.body.get_linear_damping",
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"notes": [],
@@ -378,6 +392,7 @@
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"description": "Get the linear velocity of the center of mass.",
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"error": "",
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"examples": "",
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"language": "",
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"members": [],
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"name": "b2d.body.get_linear_velocity",
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"notes": [],
@@ -408,6 +423,7 @@
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"description": "Get the world velocity of a local point.",
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"error": "",
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"examples": "",
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"language": "",
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"members": [],
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"name": "b2d.body.get_linear_velocity_from_local_point",
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"notes": [],
@@ -445,6 +461,7 @@
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"description": "Get the world linear velocity of a world point attached to this body.",
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"error": "",
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"examples": "",
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"language": "",
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"members": [],
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"name": "b2d.body.get_linear_velocity_from_world_point",
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"notes": [],
@@ -482,6 +499,7 @@
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"description": "Get the local position of the center of mass.",
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"error": "",
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"examples": "",
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"language": "",
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"members": [],
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"name": "b2d.body.get_local_center",
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"notes": [],
@@ -512,6 +530,7 @@
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"description": "Gets a local point relative to the body's origin given a world point.",
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"error": "",
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"examples": "",
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"language": "",
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"members": [],
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"name": "b2d.body.get_local_point",
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"notes": [],
@@ -549,6 +568,7 @@
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"description": "Gets a local vector given a world vector.",
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"error": "",
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"examples": "",
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"language": "",
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"members": [],
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"name": "b2d.body.get_local_vector",
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"notes": [],
@@ -586,6 +606,7 @@
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"description": "Get the total mass of the body.",
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"error": "",
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"examples": "",
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"language": "",
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"members": [],
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"name": "b2d.body.get_mass",
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"notes": [],
@@ -616,6 +637,7 @@
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"description": "Get the next body in the world's body list.",
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"error": "",
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"examples": "",
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"language": "",
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"members": [],
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"name": "b2d.body.get_next",
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"notes": [],
@@ -646,6 +668,7 @@
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"description": "Get the world body origin position.",
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"error": "",
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"examples": "",
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"language": "",
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"members": [],
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"name": "b2d.body.get_position",
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"notes": [],
@@ -676,6 +699,7 @@
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"description": "Get the type of this body.",
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"error": "",
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"examples": "",
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"language": "",
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"members": [],
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"name": "b2d.body.get_type",
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"notes": [],
@@ -706,6 +730,7 @@
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"description": "Get the parent world of this body.",
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"error": "",
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"examples": "",
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"language": "",
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"members": [],
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"name": "b2d.body.get_world",
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"notes": [],
@@ -736,6 +761,7 @@
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"description": "Get the angle in radians.",
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"error": "",
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"examples": "",
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"language": "",
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"members": [],
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"name": "b2d.body.get_world_center",
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"notes": [],
@@ -766,6 +792,7 @@
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"description": "Get the world position of the center of mass.",
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"error": "",
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"examples": "",
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"language": "",
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"members": [],
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"name": "b2d.body.get_world_center",
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"notes": [],
@@ -796,6 +823,7 @@
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"description": "Get the world coordinates of a point given the local coordinates.",
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"error": "",
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"examples": "",
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"language": "",
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"members": [],
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"name": "b2d.body.get_world_point",
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"notes": [],
@@ -833,6 +861,7 @@
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"description": "Get the world coordinates of a vector given the local coordinates.",
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"error": "",
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"examples": "",
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"language": "",
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"members": [],
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"name": "b2d.body.get_world_vector",
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"notes": [],
@@ -870,6 +899,7 @@
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"description": "Get the active state of the body.",
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"error": "",
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"examples": "",
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"language": "",
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"members": [],
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"name": "b2d.body.is_active",
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"notes": [],
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"description": "Get the sleeping state of this body.",
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"error": "",
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"examples": "",
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"language": "",
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"members": [],
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"name": "b2d.body.is_awake",
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"notes": [],
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"description": "Is this body in bullet mode",
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"error": "",
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"examples": "",
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"language": "",
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"members": [],
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"name": "b2d.body.is_bullet",
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"notes": [],
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"description": "Does this body have fixed rotation?",
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"error": "",
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"examples": "",
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"language": "",
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"members": [],
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"name": "b2d.body.is_fixed_rotation",
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"notes": [],
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"description": "Is this body allowed to sleep",
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"error": "",
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"examples": "",
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"language": "",
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"members": [],
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"name": "b2d.body.is_sleeping_allowed",
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"notes": [],
@@ -1020,6 +1054,7 @@
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"description": "This resets the mass properties to the sum of the mass properties of the fixtures.\nThis normally does not need to be called unless you called SetMassData to override",
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"error": "",
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"examples": "",
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"language": "",
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"members": [],
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"name": "b2d.body.reset_mass_data",
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"notes": [],
@@ -1042,6 +1077,7 @@
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"description": "Set the active state of the body. An inactive body is not\nsimulated and cannot be collided with or woken up.\nIf you pass a flag of true, all fixtures will be added to the\nbroad-phase.\nIf you pass a flag of false, all fixtures will be removed from\nthe broad-phase and all contacts will be destroyed.\nFixtures and joints are otherwise unaffected. You may continue\nto create/destroy fixtures and joints on inactive bodies.\nFixtures on an inactive body are implicitly inactive and will\nnot participate in collisions, ray-casts, or queries.\nJoints connected to an inactive body are implicitly inactive.\nAn inactive body is still owned by a b2World object and remains\nin the body list.",
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"error": "",
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"examples": "",
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"language": "",
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"members": [],
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"name": "b2d.body.set_active",
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"notes": [],
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"description": "Set the angular damping of the body.",
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"error": "",
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"examples": "",
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"language": "",
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"members": [],
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"name": "b2d.body.set_angular_damping",
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"notes": [],
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"description": "Set the angular velocity.",
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"error": "",
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"examples": "",
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"language": "",
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"members": [],
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"name": "b2d.body.set_angular_velocity",
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"notes": [],
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"description": "Set the sleep state of the body. A sleeping body has very low CPU cost.",
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"error": "",
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"examples": "",
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"language": "",
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"members": [],
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"name": "b2d.body.set_awake",
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"notes": [],
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"description": "Should this body be treated like a bullet for continuous collision detection?",
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"error": "",
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"examples": "",
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"language": "",
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"members": [],
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"name": "b2d.body.set_bullet",
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"notes": [],
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"description": "Set this body to have fixed rotation. This causes the mass to be reset.",
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"error": "",
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"examples": "",
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"language": "",
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"members": [],
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"name": "b2d.body.set_fixed_rotation",
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"notes": [],
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"description": "Set the gravity scale of the body.",
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"error": "",
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"examples": "",
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"language": "",
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"members": [],
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"name": "b2d.body.set_gravity_scale",
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"notes": [],
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"description": "Set the linear damping of the body.",
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"error": "",
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"examples": "",
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"language": "",
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"members": [],
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"name": "b2d.body.set_linear_damping",
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"notes": [],
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"description": "Set the linear velocity of the center of mass.",
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"error": "",
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"examples": "",
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"language": "",
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"members": [],
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"name": "b2d.body.set_linear_velocity",
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"notes": [],
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"description": "You can disable sleeping on this body. If you disable sleeping, the body will be woken.",
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"error": "",
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"examples": "",
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"language": "",
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"members": [],
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"name": "b2d.body.set_sleeping_allowed",
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"notes": [],
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"description": "Set the position of the body's origin and rotation.\nThis breaks any contacts and wakes the other bodies.\nManipulating a body's transform may cause non-physical behavior.",
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"error": "",
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"examples": "",
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"language": "",
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"members": [],
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"name": "b2d.body.set_transform",
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"notes": [],
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"description": "Set the type of this body. This may alter the mass and velocity.",
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"error": "",
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"examples": "",
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"language": "",
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"members": [],
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"name": "b2d.body.set_type",
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"notes": [],
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"description": "Functions for interacting with Box2D bodies.",
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"file": "",
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"group": "SYSTEM",
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"language": "",
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"name": "b2d.body",
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"namespace": "b2d.body",
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"notes": [],

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