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opengl_utils.cc
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#include "opengl_utils.h"
void
nullV(GLdouble v[4]) {
v[0] = 0.0;
v[1] = 0.0;
v[2] = 0.0;
v[3] = 0.0;
}
void
nullM(GLdouble m[16]) {
m[0+4*0] = 0.0; m[0+4*1] = 0.0; m[0+4*2] = 0.0; m[0+4*3] = 0.0;
m[1+4*0] = 0.0; m[1+4*1] = 0.0; m[1+4*2] = 0.0; m[1+4*3] = 0.0;
m[2+4*0] = 0.0; m[2+4*1] = 0.0; m[2+4*2] = 0.0; m[2+4*3] = 0.0;
m[3+4*0] = 0.0; m[3+4*1] = 0.0; m[3+4*2] = 0.0; m[3+4*3] = 0.0;
}
void
identityM(GLdouble m[16]) {
m[0+4*0] = 1.0; m[0+4*1] = 0.0; m[0+4*2] = 0.0; m[0+4*3] = 0.0;
m[1+4*0] = 0.0; m[1+4*1] = 1.0; m[1+4*2] = 0.0; m[1+4*3] = 0.0;
m[2+4*0] = 0.0; m[2+4*1] = 0.0; m[2+4*2] = 1.0; m[2+4*3] = 0.0;
m[3+4*0] = 0.0; m[3+4*1] = 0.0; m[3+4*2] = 0.0; m[3+4*3] = 1.0;
}
GLboolean
invert(const GLdouble src[16], GLdouble inverse[16]) {
GLdouble t;
GLint i, j, k, swap;
GLdouble tmp[4][4];
identityM(inverse);
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
tmp[i][j] = src[i*4+j];
}
}
for (i = 0; i < 4; i++) {
/* Look for largest element in column. */
swap = i;
for (j = i + 1; j < 4; j++) {
if (fabs(tmp[j][i]) > fabs(tmp[i][i])) {
swap = j;
}
}
if (swap != i) {
/* Swap rows. */
for (k = 0; k < 4; k++) {
t = tmp[i][k];
tmp[i][k] = tmp[swap][k];
tmp[swap][k] = t;
t = inverse[i*4+k];
inverse[i*4+k] = inverse[swap*4+k];
inverse[swap*4+k] = t;
}
}
if (tmp[i][i] == 0) {
/* No non-zero pivot. The matrix is singular, which shouldn't happen.
This means the user gave us a bad matrix. */
return GL_FALSE;
}
t = tmp[i][i];
for (k = 0; k < 4; k++) {
tmp[i][k] /= t;
inverse[i*4+k] /= t;
}
for (j = 0; j < 4; j++) {
if (j != i) {
t = tmp[j][i];
for (k = 0; k < 4; k++) {
tmp[j][k] -= tmp[i][k]*t;
inverse[j*4+k] -= inverse[i*4+k]*t;
}
}
}
}
return GL_TRUE;
}
void
multMV(const GLdouble a[16], const GLdouble x[4], GLdouble b[4]) {
GLint i, j;
nullV(b);
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
b[i] += a[i+4*j] * x[j];
}
}
}
void
multMM(const GLdouble m1[16], const GLdouble m2[16], GLdouble m3[16]) {
GLint i, j, k;
nullM(m3);
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
for (k = 0; k < 4; k++) {
m3[i+4*j] += m1[i+4*k] * m2[k+4*j];
}
}
}
}
void
printM(const GLdouble m[4][4]) {
fprintf(stderr, "%+5.5f\t%+5.5f\t%+5.5f\t%+5.5f\n",
m[0][0], m[1][0], m[2][0], m[3][0]);
fprintf(stderr, "%+5.5f\t%+5.5f\t%+5.5f\t%+5.5f\n",
m[0][1], m[1][1], m[2][1], m[3][1]);
fprintf(stderr, "%+5.5f\t%+5.5f\t%+5.5f\t%+5.5f\n",
m[0][2], m[1][2], m[2][2], m[3][2]);
fprintf(stderr, "%+5.5f\t%+5.5f\t%+5.5f\t%+5.5f\n",
m[0][3], m[1][3], m[2][3], m[3][3]);
fprintf(stderr, "\n");
}
void
printM(const GLdouble m[16]) {
fprintf(stderr, "%+5.5f\t%+5.5f\t%+5.5f\t%+5.5f\n",
m[0], m[4], m[8], m[12]);
fprintf(stderr, "%+5.5f\t%+5.5f\t%+5.5f\t%+5.5f\n",
m[1], m[5], m[9], m[13]);
fprintf(stderr, "%+5.5f\t%+5.5f\t%+5.5f\t%+5.5f\n",
m[2], m[6], m[10], m[14]);
fprintf(stderr, "%+5.5f\t%+5.5f\t%+5.5f\t%+5.5f\n",
m[3], m[7], m[11], m[15]);
fprintf(stderr, "\n");
}
void printV(const GLdouble v[4]) {
fprintf(stderr, "%+5.5f\n", v[0]);
fprintf(stderr, "%+5.5f\n", v[1]);
fprintf(stderr, "%+5.5f\n", v[2]);
fprintf(stderr, "%+5.5f\n", v[3]);
fprintf(stderr, "\n");
}
void
writeViewVector(const GLdouble mv_matrix[16], Vec3<GLdouble>& view) {
GLdouble mv_matrix_inv[16];
if (!invert(mv_matrix, mv_matrix_inv)) {
assert(false);
}
GLdouble z[4] = {0.0, 0.0, 1.0, 1.0};
GLdouble O[4] = {0.0, 0.0, 0.0, 1.0};
GLdouble z_transf[4];
GLdouble O_transf[4];
multMV(mv_matrix_inv, z, z_transf);
multMV(mv_matrix_inv, O, O_transf);
view.setx(O_transf[0] - z_transf[0]);
view.sety(O_transf[1] - z_transf[1]);
view.setz(O_transf[2] - z_transf[2]);
}
void
writeCenterOfProjection(const GLdouble mv_matrix[16], Vec3<GLdouble>& center) {
GLdouble mv_matrix_inv[16];
if (!invert(mv_matrix, mv_matrix_inv)) {
assert(false);
}
GLdouble O[4] = {0.0, 0.0, 0.0, 1.0};
GLdouble O_transf[4];
multMV(mv_matrix_inv, O, O_transf);
center.setx(O_transf[0]);
center.sety(O_transf[1]);
center.setz(O_transf[2]);
}