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balance starter cards, rules cleanup
1 parent 8388525 commit d6759a1

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RULES.md

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@@ -59,7 +59,7 @@ You may choose *one* of the following effects:
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_Activate:_
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Choose one of your Ready (turned vertical) Scrapbots to Activate the Component. Follow the card text then put the Component into your discard pile.
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You may not Activate a component if you do not have a Ready (turned vertical) Scrapbot in play.
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You may not Activate a component if you do not have a Ready (turned vertical) Scrapbot in play. Activating a Component does NOT cause the Scrapbot to become Exhausted.
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**Play a Resource**
@@ -87,7 +87,7 @@ Place a Scrapbot card from your hand into an empty Lane. Scrapbots cannot be mov
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Only Scrapbots that are Ready (turned vertical) may attack.
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Exhaust (turn sideways) a Scrapbot to indicate that it has used an attack.
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Choose a Scrapbot. Spend Energy from your pool to power a Scrapbot attack. Exhaust (turn sideways) that Scrapbot to indicate that it has used an attack.
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You must choose to use a Scrapbot attack that has an Energy cost less than or equal to the amount of Energy currently in your pool.
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images/scrapbots.deck.png

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mod/scripts/global.lua

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--- decks
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deckGUID = "5016eb"
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deckGUID = "99daf5"
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p1DeckGUID = "8ef746"
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p2DeckGUID = "8e0911"
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scrapbots.csv

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name,type,cost,energy,attack1cost,attack1,attack2cost,attack2,health,component,resource,wound,image,amount
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Spare Parts,Component,1,0,0,~,0,~,0,~,~,~,images/art/mechanical-arm.png,8
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Circuitry,Component,2,1,0,~,0,~,0,~,~,~,images/art/circuitry.png,8
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Spare Parts,Component,2,0,0,~,0,~,0,~,~,~,images/art/mechanical-arm.png,8
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Circuitry,Component,1,1,0,~,0,~,0,~,~,~,images/art/circuitry.png,8
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Sentry Gun,Scrapbot,3,0,2,10 damage,0,~,20,~,~,~,images/art/sentry-gun.png,6
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Drone,Scrapbot,4,0,2,10 damage,4,10 damage. Draw 1,40,~,~,~,images/art/cyber-eye.png,5
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Scout,Scrapbot,5,0,3,20 damage,5,"20 damage. Flip a coin: if heads, 10 splash damage",50,~,~,~,images/art/walking-turret.png,5

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