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moves.c
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#include "moves.h"
#include "stdio.h"
#include "stdlib.h"
/* free board and node*/
void free_node(Move* node){
free_board((node)->Board_state);
free(node);
}
/* for move: reset
change current move to the first node*/
void back_to_first_move(Curr_move move){
if(move && (*move)){
while((*move)->prev)
{
(*move) = (*move)->prev;
}
}
}
/* for move: redo
change current pointer to the next node*/
int curr_to_next(Curr_move move){
if(move && (*move) && (*move)->next)
{
(*move) = (*move)->next;
return 1;
}
return 0;
}
/* for move: undo
change current pointer to the next node*/
int curr_to_prev(Curr_move move){
if(move && (*move) && (*move)->prev)
{
(*move) = (*move)->prev;
return 1;
}
return 0;
}
/* for moves: solve, edit
free all list of moves*/
void clean_list(Curr_move move){
back_to_first_move(move);
clean_nexts(move);
if(move && *move && (*move)->Board_state)
free_node(*move);
*move = NULL;
}
/* for moves: set, autofill, generate, guess
free all next nodes of the current move*/
void clean_nexts(Curr_move move){
Move *next_node, *next_node2;
if(move && *move){
next_node =(*move)->next;
while(next_node){
next_node2 = (next_node)->next;
free_node(next_node);
next_node = next_node2;
}
(*move)->next = NULL;
}
}
/* for moves: solve, edit, set, autofill, guess, generate
add new move to the end of the list*/
void add_new_move(Curr_move move, Board* board){
Move* new_node =(Move*)malloc(sizeof(Move));
if(new_node==NULL){
printf("Error: malloc has failed.\n");
exit(0);
}
new_node->Board_state = (Board*) malloc((sizeof(Board)));
if(new_node->Board_state==NULL){
printf("Error: malloc has failed.\n");
exit(0);
}
create_empty_board(new_node->Board_state,board->num_of_rows,board->num_of_columns);
copy_board(board,new_node->Board_state);
new_node->next=NULL;
if((*move) == NULL){ /*emptylist*/
new_node->prev=NULL;
}
else{ /*call only when moves is the last node*/
(*move)->next=new_node;
new_node->prev=(*move);
}
*move=new_node;
}