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main.py

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import random
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color = '\033[95m'
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#Elements
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majorelements = ['Faith Plates','Light Bridges','Lasers','Funnels']
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gels = ['Blue Gel','Orange Gel','No Gel']
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cubes = ['1','2']
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fields = ['Fizzler','Laser Field','Both']
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fieldsnumber = ['1','2']
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exitunlocked = ['Floor Button']
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funnelbutton = 'Funnel Button (On the wall)'
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laserrecirever = 'Laser Reciever'
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#Choices
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majorchoice = random.choice(majorelements)
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gelchoice = random.choice(gels)
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cubechoice = random.choice(cubes)
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fieldschoice = random.choice(fields)
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fieldsnumberchoice = random.choice(fieldsnumber)
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exitunlockedchoice = random.choice(exitunlocked)
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#Result
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print(f"{color}Major: " + majorchoice)
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print(f"{color}Gel: " + gelchoice)
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print(f"{color}Cubes: " + cubechoice)
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print(f"{color}Field: " + fieldschoice)
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# Logic
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if fieldschoice != 'Both':
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print(f"{color}Fields Number: " + fieldsnumberchoice)
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if majorchoice == 'Funnels':
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print(f"{color}Exit is unlocked by: " + funnelbutton or exitunlockedchoice)
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else:
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if majorchoice == 'Lasers':
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print(f"{color}Exit is unlocked by: " + laserrecirever)
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else:
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print(f"{color}Exit is unlocked by: " + exitunlockedchoice)

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