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Wrong values for stats when creating a new char #56

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LordTreufeldt opened this issue Jan 11, 2023 · 2 comments
Open

Wrong values for stats when creating a new char #56

LordTreufeldt opened this issue Jan 11, 2023 · 2 comments
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@LordTreufeldt
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Hi. Just do advise that Dexterity value is inverted with Energy value when creating a new Level 1 Char.

@daidodo
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daidodo commented Jan 16, 2023

Thanks for the feedback!

Could you give more details about the suggestion?

Generally, the new character should have exact the same stats as one created in game. If you find anything different, I'm happy to fix.

@daidodo daidodo added the question Further information is requested label Jan 16, 2023
@LordTreufeldt
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LordTreufeldt commented Jan 26, 2023

In your editor probably you decoded the initial starter values inverted for Dexterity and Energy. Test it for all chars and you will see that they are inverted. They are wrong only with the initial values of a char created by the editor, not for a char saved by the game itself. But the decodification for calculations and other things are correct.

Here is an example for initial stats for the barbarian class:
https://diablo.fandom.com/wiki/Barbarian_(Diablo_II)

Strength: 30.
Dexterity: 20.
Vitality: 25.
Energy: 10.
Hit Points: 55.
Stamina: 92.
Mana: 10.

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