Skip to content

Commit 250d0f7

Browse files
committed
Fixes to status line and some typos
1 parent 032e3b6 commit 250d0f7

File tree

2 files changed

+10
-10
lines changed

2 files changed

+10
-10
lines changed

src/gamebook.zil

Lines changed: 8 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -1657,12 +1657,12 @@
16571657
<RETURN>>
16581658

16591659
<ROUTINE UPDATE-STATUS-LINE ("AUX" WIDTH)
1660-
<COND (,CHARACTERS-ENABLED <SPLIT 2>)(ELSE <SPLIT 1>)>
1661-
<SCREEN 1>
1662-
<SET WIDTH <LOWCORE SCRH>>
1663-
<HLIGHT ,H-INVERSE>
1664-
<LINE-ERASE 1>
16651660
<COND (,HERE
1661+
<COND (,CHARACTERS-ENABLED <SPLIT 2>)(ELSE <SPLIT 1>)>
1662+
<SCREEN 1>
1663+
<SET WIDTH <LOWCORE SCRH>>
1664+
<HLIGHT ,H-INVERSE>
1665+
<LINE-ERASE 1>
16661666
<CURSET 1 1>
16671667
<TELL D ,HERE>
16681668
<COND (<AND ,CHARACTERS-ENABLED ,CURRENT-CHARACTER>
@@ -1680,9 +1680,9 @@
16801680
<TELL ": " N ,MONEY>
16811681
)>
16821682
)>
1683-
)>
1684-
<SCREEN 0>
1685-
<HLIGHT 0>>
1683+
<SCREEN 0>
1684+
<HLIGHT 0>
1685+
)>>
16861686

16871687
<ROUTINE QUIT-MSG ()
16881688
<TELL CR "Thanks for playing" ,PERIOD-CR>

src/story.zil

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -94,7 +94,7 @@
9494
(CONTINUE STORY001)
9595
(FLAGS LIGHTBIT)>
9696

97-
<CONSTANT TEXT001 "The road tops a ridge that is straddled by the ruins of a great wall, half covered in turf. The wall once marked the border between the lands of man and domain of the elves. Quickly you scramble up and over the blocks of fallen stone. Standing atop the ruin, you survey the outlands beyond.||Your gaze sweeps across the broad patches of purple heather and yellow gorse that cover the inhospitable uplands. The air smells fresh; it is good to be free of the noisome taint of the sewers and plague pits of the city you have left behind. The road winds down into a valley, at the foot of which nestles Burg, a small town of neat white houses with roof of triangular grey slates. Here may be your last chance to talk with mankind before you are swallowed up by the depths of the great Forest of Arden.||As you walk towards the buildings through the tilled and reaped land of the valley, you pass gleaners -- peasants who search the ground for stalks of straw and seed spilled during the harvest. The townsfolk, seemingly wary of outsiders, keep out of your way. Ahead of you is an inn, the largest building in the town. Looking forward to perhaps your last night's sleep in a proper bed for many weeks, you make for this hostelry.||The inn seems surprisingly large for a town that is at the very edge of the wilderness. It must once have been a baronial hall built by a lord seeking to carve out a kingdom beyond the great wall. As you walk down the main street the ruddy sky is turning with the onset of twilight. What looked an inviting little town by day seems sombre and unwelcoming at nightfall. As you linger a moment outside the inn, there is a crack of thunder and it begins to pour with rain.||Inside the inn a young girl is lighting oil lamps with a taper. Until your eyes grow accustomed to the gloom you cannot make out who shares the common room with you, nor many details of the interior of the inn itself.">
97+
<CONSTANT TEXT001 "The road tops a ridge that is straddled by the ruins of a great wall, half covered in turf. The wall once marked the border between the lands of man and domain of the elves. Quickly you scramble up and over the blocks of fallen stone. Standing atop the ruin, you survey the outlands beyond.||Your gaze sweeps across the broad patches of purple heather and yellow gorse that cover the inhospitable uplands. The air smells fresh; it is good to be free of the noisome taint of the sewers and plague pits of the city you have left behind. The road winds down into a valley, at the foot of which nestles Burg, a small town of neat white houses with roof of triangular grey slates. Here may be your last chance to talk with mankind before you are swallowed up by the depths of the great Forest of Arden.||As you walk towards the buildings through the tilled and reaped land of the valley, you pass gleaners -- peasants who search the ground for stalks of straw and seed spilled during the harvest. The townsfolk, seemingly wary of outsiders, keep out of your way. Ahead of you is an inn, the largest building in the town. Looking forward to perhaps your last night's sleep in a proper bed for many weeks, you make for this hostelry.||The inn seems surprisingly large for a town that is at the very edge of the wilderness. It must once have been a baronial hall built by a lord seeking to carve out a kingdom beyond the great wall. As you walk down the main street the ruddy sky is turning violet with the onset of twilight. What looked an inviting little town by day seems sombre and unwelcoming at nightfall. As you linger a moment outside the inn, there is a crack of thunder and it begins to pour with rain.||Inside the inn a young girl is lighting oil lamps with a taper. Until your eyes grow accustomed to the gloom you cannot make out who shares the common room with you, nor many details of the interior of the inn itself.">
9898
<CONSTANT CHOICES001 <LTABLE "wait by the door until you can see better" "step in and warm yourself before the fire">>
9999

100100
<ROOM STORY001
@@ -1316,7 +1316,7 @@
13161316
(TYPES TWO-NONES)
13171317
(FLAGS LIGHTBIT)>
13181318

1319-
<CONSTANT TEXT108 "You stride to the fireside and turn so that the light of the flaming logs plays across your face. All eyes are on you, but you can't see well in the gloom. The two men who had been rubbing their hands at the fire sit down at the other end of the old hall.||\"We don't take kindly to strangers here. What brings you to Burg, southerner?\"||It seems to be the sinister man clocked in black who is talking.">
1319+
<CONSTANT TEXT108 "You stride to the fireside and turn so that the light of the flaming logs plays across your face. All eyes are on you, but you can't see well in the gloom. The two men who had been rubbing their hands at the fire sit down at the other end of the old hall.||\"We don't take kindly to strangers here. What brings you to Burg, southerner?\"||It seems to be the sinister man cloaked in black who is talking.">
13201320
<CONSTANT CHOICES108 <LTABLE "tell him the truth, that you journey to the great Forest of Arden to seek the Tree of Knowledge" "say that you are a scout sent out from your city to explore far-off lands and bring news back to your masters" "use">>
13211321

13221322
<ROOM STORY108

0 commit comments

Comments
 (0)