The issue appears in iced with `wgsl` shaders [here](https://github.com/iced-rs/iced/blob/75548373a761d66df364494267c89697dda91fbe/wgpu/src/shader/quad/gradient.wgsl#L202-L204) and [here](https://github.com/iced-rs/iced/blob/75548373a761d66df364494267c89697dda91fbe/wgpu/src/shader/triangle/gradient.wgsl#L127-L129). In general, using any sequence of `r`, `g`, `b`, `a` up to ~4 characters appears commonly in shaders with [swizzling](https://en.wikipedia.org/wiki/Swizzling_(computer_graphics)).