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[Bug] Android devices render gray images #1759
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I am seeing the same issues on Pixel phones |
We are facing same issue on multiple android devices. Here is WebGL 2 report Download link for Study.zip |
Which android device is this I'm emulating a Pixel 7 via API 35 (Android 15.0 arm64-v81) and looks fine Can you give me reproducible steps via https://docs.ohif.org/development/android-ios-debugging/#android-emulator-setup-with-android-studio |
I'm waiting for Kitware/vtk-js#3133 to be merged so I can properly initialize cornerstone3D based on the host device. We need to draw a small offscreen canvas in a preferred order to determine which one the host device supports. This will ensure the correct data and texture types are used for rendering, resolving all our device inconsistencies. |
@sedghi , I am testing on OnePlus 11R. |
Ok i created simple check over all rendering pipelines, test it here (https://debug.ohif.org) , and paste the status checks at the bottom here |
Pixel 7A
|
Describe the Bug
On multiple Android devices including Xiaomi 12 OPPO and Realme GT5 Pro, MPR rendering is gray and 3D is black
Steps to Reproduce
https://www.cornerstonejs.org/live-examples/crosshairs Can't render properly
The current behavior
All stacks, volumes and 3d volumes are not rendering properly, they are all grey blocks or black
The expected behavior
Normal Rendering Volume and 3D Volume
OS
Android 14
Node version
16.14.0
Browser
chrome Wechat browser 8.0.55
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