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bs_client.c
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#include<stdio.h>
#include<netinet/in.h>
#include<arpa/inet.h>
#include<sys/socket.h>
#include<unistd.h>
#include<sys/types.h>
//game harbours
int home[10][10];
int away[10][10];
// connection buffers
int32_t readbfr;
int32_t postbfr;
// socket
int sock;
// socket details
struct sockaddr_in sendsock;
/*
network protocall for the game
message = 00000
ones position = position status /occupied/not occupied/failed hit/successful hit
tens position = y coord
hundreds position = x coord
thousands position = ship type
ten thousands position = misc message;
*/
// function prototypes
int checkfill(int x,int y,int size,int orientation);
int gshow(char *query);
void setz();
int post();
int recieve();
int addship(int x,int y,int size,int orientation);
int uphit();
int upstrike();
void status(int value);
int placescheckhome();
int placescheckaway();
// Start Execution !!
int main(){
// connection parameter collection
int port;
printf("port :");
scanf("%d",&port);
char ip[1024];
printf("enter IP Address (IPv4):");
scanf("%s",ip);
//setting parameters for connection
sendsock.sin_family = AF_INET;
sendsock.sin_port = htons(port);
sendsock.sin_addr.s_addr = inet_addr(ip);
// creating the socket initial conf.
sock=socket(AF_INET,SOCK_STREAM,0);
if(sock<0){
printf("\n socket creation error");
return 0;
}
else{
printf("\n socket created");
}
int cxnst=connect(sock,(struct sockaddr*)&sendsock,sizeof(sendsock));
if(cxnst<0){
printf("\n connection error");
return 0;
}
else{
printf("\n client connected");
}
printf("\nclient connected to %s",ip);
//awesome
int a,b,c,d=1;
//start the game get filling
setz();
gshow("");
while(d<=5){
printf("Enter The x coordinate for placement of ship (size==|%2d:",d);
scanf("%d",&a);
printf("Enter The y coordinate for placement of ship (size==|%2d:",d);
scanf("%d",&b);
printf("Enter The orientation for placement of ship \n1= vertical , 0=horizontal(size==|%2d:",d);
scanf("%d",&c);
if((checkfill((a-1),(b-1),c,d))==1){
addship((a-1),(b-1),c,d);
d++;
}
else{
printf("invalid position");
}
gshow("");
}
printf("waiting for the other player");
//start
post (0);
while(recieve()!=0){
}
int t;
t=1;
a=0;
int x;
int y;
int p;
printf("initialising game");
//the game
while(a==0){
if (t%2==0){
printf("opponents turn %%.%%.%%..");
uphit();
t++;
}
else{
gshow("enter The coordinates for the strike");
printf("The X coordinate:");
scanf("%d",&x);
printf("The Y coordinate:");
scanf("%d",&y);
upstrike(x-1,y-1);
t++;
}
if (placescheckhome() == 0){
gshow("You LOST . Better luck next time :( ");
break;
}
else if(placescheckaway() ==0){
gshow("You WON !! Awesome !! ,keep it up :) ");
break;
}
}
if(shutdown(sock,2)==0){
printf("closed client Socket");
}
printf("Hope you Enjoyed the Game (c) Paul George For GCI LABS \n Bye !");
return 0;
}
// places left
int placescheckhome(){
int i,j,k=0;
for (i=0;i<10;i++){
for(j=0;j<10;j++){
if ((home[i][j]%10)==1){
k++;
}
}
}
return k;
}
// places left on the away
int placescheckaway(){
int i,j,k=0;
for (i=0;i<10;i++){
for(j=0;j<10;j++){
if ((away[i][j]%10)==4){
k++;
}
}
}
return (15-k);
}
//update when hit by the enemy
//update when hit by the enemy
int uphit (){
int a = recieve();
int x =(a%10);
int y =((a/10)%10);
if (((home[x][y])%10)==1||((home[x][y]%10)==4)){
home[x][y]=4;
post(4);
gshow ("you have been HIT");
return 1;
}
else if((home[x][y]%10)!=1){
home[x][y]=3;
gshow("the opponent missed");
post(3);
return 1;
}
return 8;
}
//update when attacking the enemy
int upstrike(int x, int y){
post(x+(10*y));
int a = recieve();
if ((a)==4){
away[x][y]=4;
gshow("hit successful");
}
else{
away[x][y]=3;
gshow("failed hit");
}
return 1;
}
//checking if the ship can be inserted in the given position
int checkfill(int x,int y,int orientation,int size){
int i,j,k=0,l;
if(orientation ==1){
for(i=0;((x+i)<10)&&(i<size);i++){
if (home[x+i][y]==0){
k++;
}
}
}
else if(orientation ==0) {
for(i=0;((y+i)<10)&&(i<size);i++){
if (home[x][y+i]==0){
k++;
}
}
}
if (k==size){
return 1;
}
else{
return 8;
}
}
// displaying the array s and related information
int gshow(char message[1024]){
system("clear");
int i=-1,j=-1,k,l;
printf("\n");
printf("\nNETOWRK BATTLESHIP V 1.0.1 Beta (c) Paul George For GCI LABS\n");
for (i=-1;i<10;i++){
for(j=-1;j<10;j++){
if(i==-1&&j==-1){
printf(" x\\y ");
}
else if (i==-1){
printf(" %2d ",j+1);
}
else if(j==-1){
printf(" %2d ",i+1);
}
else{
status(home[i][j]);
}
}
printf("\n");
}
printf("ships remaing to attack: %2d",placescheckaway());
printf("\tships left : %2d",placescheckhome());
printf("\n");
for (i=-1;i<10;i++){
for(j=-1;j<10;j++){
if(i==-1&&j==-1){
printf(" x\\y ");
}
else if (i==-1){
printf(" %2d ",j+1);
}
else if(j==-1){
printf(" %2d ",i+1);
}
else{
status(away[i][j]);
}
}
printf("\n");
}
puts(message);
}
// char graphics later upgrade to open gl
void status(int value){
if (value%10==0){
printf(" ~~~ ");
}
else if (value%10==3){
printf(" ~*~ ");
}
else if (value%10==4){
printf(" /O/ ");
}
else if (value%10==1){
printf(" /#/ ");
}
else {
printf("error");
}
}
// setting the arrays to zero in the begining
void setz(){
int i=0,j=0;
for (i=0;i<10;i++){
for(j=0;j<10;j++){
home[i][j]=0;
}
}
for (i=0;i<10;i++){
for(j=0;j<10;j++){
away[i][j]=0;
}
}
}
// posting the message integer
int post(int32_t num){
postbfr = htonl(num);
send(sock, &postbfr, sizeof(int32_t), 0);
return 0;
}
// recieve ing the sent integer
int recieve(){
recv(sock,&readbfr, sizeof(int32_t), 0);
return (ntohl(readbfr));
}
int addship(int x,int y,int orientation,int size){
int i=0,j=0;
if(orientation ==1){
for(i=0;i<size;i++){
home[x+i][y]=10*(x+i)+100*(y)+1000*(size)+1;
}
}
else{
for(i=0;i<size;i++){
home[x][y+i]=10*(x)+100*(y+i)+1000*(size)+1;
}
}
}