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Color Translation/Fullbright Inconsistencies #545
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A couple of anecdotal details from various Discord convos that may help sniff out the specifics:
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That probably here: prboom-plus/prboom2/src/r_patch.c Lines 127 to 159 in bf872a0
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I believe GZDoom's recent fix for this bug was to also check the colormap to see if both seemingly-identical colors are also treated the same in that, so that fullbrights are still differentiated as they should be. |
Duplicate detection: kraflab/dsda-doom@708db98 |
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Playing through Knee-Deep in Knee-Deep in ZDoom has revealed some inconsistencies in PrBoom+/DSDA color translation and fullbrights compared to other ports including Chocolate Doom. Two examples in PrBoom+um 2.6.2 are the imp's teeth and the Nightmare Demon.
The automap colors are also translated wrong.

Oddly enough though the recent builds of PrBoom+um have fixed the Nightmare Demon.

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