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blas3.h
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/***************************************************************************************************
* Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* 3. Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
**************************************************************************************************/
/*! \file
\brief Basic include for CUTLASS BLAS3/HPC code.
*/
#pragma once
#include "cutlass/cutlass.h"
#include "cutlass/array.h"
#include "cutlass/blas3_types.h"
#include "cutlass/coord.h"
#include "cutlass/complex.h"
#include "cutlass/functional.h"
#include "cutlass/numeric_types.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
namespace cutlass {
/////////////////////////////////////////////////////////////////////////////////////////////////
/// Defines FillMode inversions
template <FillMode kFillMode>
struct InvertFillMode;
/// Invert FillMode lower to upper
template <>
struct InvertFillMode<FillMode::kLower> {
static FillMode const mode = FillMode::kUpper;
};
/// Invert FillMode upper to lower
template <>
struct InvertFillMode<FillMode::kUpper> {
static FillMode const mode = FillMode::kLower;
};
/////////////////////////////////////////////////////////////////////////////////////////////////
/// Defines SideMode inversions
template <SideMode kSideMode>
struct InvertSideMode;
/// Invert SideMode left to right
template <>
struct InvertSideMode<SideMode::kLeft> {
static SideMode const mode = SideMode::kRight;
};
/// Invert SideMode right to left
template <>
struct InvertSideMode<SideMode::kRight> {
static SideMode const mode = SideMode::kLeft;
};
/////////////////////////////////////////////////////////////////////////////////////////////////
/// Defines correct compare operation for Triangular matrix boundary
template <FillMode kFillMode, DiagType kDiagType = DiagType::kNonUnit>
struct TrMatrixCompareOp {
using Index = int32_t;
using Type = typename platform::conditional<
(kFillMode == FillMode::kLower),
greater_equal<Index>,
less_equal<Index>>::type;
};
template <FillMode kFillMode>
struct TrMatrixCompareOp <kFillMode, DiagType::kUnit> {
using Index = int32_t;
using Type = typename platform::conditional<
(kFillMode == FillMode::kLower),
greater_equal<Index>,
less_equal<Index>>::type;
};
template <FillMode kFillMode>
struct TrMatrixCompareOp <kFillMode, DiagType::kZero> {
using Index = int32_t;
using Type = typename platform::conditional<
(kFillMode == FillMode::kLower),
greater<Index>,
less<Index>>::type;
};
////////////////////////////////////////////////////////////////////////////////////////////////////
// Returns precision in terms of bits (based on datatype) to fill tensors with.
// Defaults to 5 bits of mantissa for TF32 and FP32 (with implicit round-offs).
// Also defines acceptable mantissa result variance/error.
template <typename Element>
struct MantissaInBits {
static int constexpr bits = 5;
static double constexpr error = 1.0e-7;
};
// Full precision is supported for FP64
template <>
struct MantissaInBits<double> {
static int constexpr bits = 30;
static double constexpr error = 1.0e-15;
};
template <>
struct MantissaInBits<cutlass::complex<double>> {
static int constexpr bits = 30;
static double constexpr error = 1.0e-14;
};
////////////////////////////////////////////////////////////////////////////////////////////////////
} // namespace cutlass
////////////////////////////////////////////////////////////////////////////////////////////////////